Released
May 18, 2020
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Development Status Update

    We are aware that many of you are waiting for the final release of Flying Circus. Our plans were to release the game last year. Unfortunately due to some accidental injuries that our programmer had and recovering after that we were forced to move the release. Nevertheless we are

  2. Developer post

    Bug fix, Optimization

    Bugs regarding gameplay after mission reset and doors were fixed. Vegetation shader was improved, vegetation transparency will not change with the viewing distance. Various optimizations were implemented. Change log: fixed bugs with gameplay after mission reset fixed bugs with do

  3. Developer post

    New assets, Optimization, Bug fix

    Level loading has been improved and optimized. New trees and props were added. “House” map surroundings were improved. Vegetation shader was improved so the trees won’t blink in certain conditions anymore. Change log: optimized level loading added new props and trees improved “ho

  4. Developer post

    HAPPY NEW YEAR 2021

    We want to wish you all (and ourselves too :-) ) a Happy New Year 2021. May the upcoming year be better, happier, healthier and wealthier to all of us in every possible way. Hold on tight and have fun!

  5. Developer post

    Vegetation improvements, Optimization

    Vegetation shader and assets have been improved and optimized. Deciduous trees have now new models and textures. All outdoor plants have now a way better, new animations. Rendering has been optimized. Change log: optimized renderer updated and optimized vegetation shader improved

  6. Developer post

    Lighting system update, Levels update, Optimization, Bug fix

    Lighting system has been entirely updated. Every mission has now a new lighting. Light in cellar was added so it isn’t dark in there anymore. Visibility in night missions is also a lot better now. Most of the artifacts (light leaking on diagonal walls and on the roof and black or

  7. Developer post

    Today’s Update

    We want to inform that today’s update will be postponed due to unexpected delays in development process. Thank you for your understanding and patience. We are currently working on improving lighting on "House" map and finishing singleplayer campaign.

  8. Developer post

    Sound improvement, Optimization, Bug fix

    Sound system in general was optimized and improved. Many new sounds were added. Engine sounds for both propeller and jet/rocket aircrafts are now finally working (it will be further improved). Sounds for machine guns and cannons were improved and are now different for every aircr

  9. Developer post

    Optimization, UI improvement, Added new sounds, Bug fix

    Lighting rendering and aircraft selection screen were optimized. UI theme style was refined and various minor UI bugs were fixed. Sounds for collecting Golden Stars, Silver Stars and weaponry were improved. Change log: optimized lighting rendering optimized aircraft selection scr

  10. Developer post

    Added multiplayer classes, Bug fix, optimization

    Multiplayer now allows playing with aircrafts unlocked in singleplayer campaign (this is temporary solution and will be changed in the near future with addition of progression and perks system). New UI screens for managing and editing multiplayer classes were added. Various minor

  11. Developer post

    Improved stability, Bug fix, optimization

    Bug with break-ups breaking by themselves when the level is loaded was fixed. Bug with disappearing doors was also fixed. Doors won't disappear when they are opened and camera is facing away from them. Doors' collision meshes were corrected. Various minor bugs were fixed. Change

  12. Developer post

    Improved performance, Bug fix, optimization

    Physics performance was improved, major stutter was fixed when a new level is being loaded. 3D model culling was fixed, models should not disappear anymore when they are visible. Missing UI localizations were added. Health bars above friendly/enemy units were added. Various bugs

  13. Developer post

    Today’s Update

    We want to inform that today’s update will be postponed due to summer vacation. Thank you for your understanding and patience. Nevertheless we are back and currently working on finally finishing arcade mode, multiplayer mode, improving playability of singleplayer campaign and qua

  14. Developer post

    Added Arcade Mode, Bug fix, Optimization

    Arcade Mode was added. It is currently in an experimental stage, bugs may occur. New UI screens needed for Arcade Mode were added. Some UI animations were improved. Game event triggering was improved. Various minor bugs were fixed. Change log: added experimental Arcade Mode (need

  15. Developer post

    Improved UI and networking, Bug fix, optimization

    New UI screens needed for multiplayer mode were added. Sending network data packets was improved. Data packets are now compressed, which enables more stable multiplayer gameplay. Game event response times were improved. Various minor bugs were fixed. Change log: added new UI scre

  16. Developer post

    Added Multiplayer mode, Bug fix, optimization

    Multiplayer Mode has been added. Currently it contains „Gladiator Deathmatch”. More multiplayer gamemodes will be added soon. Some bugs regarding UI were fixed. Stability was improved. Change log: added basic P2P multiplayer, this is still work in progress improved screen transit

  17. Developer post

    Bug fix, improved stability, optimization

    Some bugs regarding main menu were fixed. Level loading was improved and optimized. SteamWorks integration was improved. Error handling was improved. Change log: fixed the mouse cursor being not visible after going back to main menu removed loading screen when going back to main

  18. Developer post

    Bug fix and SteamWorks update

    Bug with missing collisions between some objects was found and fixed. Stability of physics engine was improved. SteamWorks was updated to newer version, which will allow us to finally introduce multiplayer mode in upcoming days. Change log: fixed bug with collisions between some

  19. Developer post

    Performance update

    Performance was greatly improved. The game will run smoother. This is the second and more important part of performance update. Change log: 3d rendering has been significantly optimized The final part of the performance update will contain improvements regarding shadow rendering.

  20. Developer post

    Added DirectInput support for joysticks, performance boost

    Support for DirectInput joysticks was added. Now you can play Flying Circus with joysticks that do not use XInput. This feature was tested using T.Flight Stick X . Performance was improved. The game will run smoother. This is the first part of significant performance update we ar