
Patch 7 is out !!
Here are all the changes !
Features
Thane Level-up Update
Added a new panel/menu for choosing levels, as well as acting as a tech tree for your individual Thane.
Instant Level-up completion upon choosing an upgrade.
Quar is now a player-individual resource
Each player now has their own separate Quar amounts.
Each player now gains Quar for themselves only.
See Balance-changes for changes impacting individual Quar gain.
Thane leveling AI
AI opponents in Skirmish now upgrade their Thanes upon reaching the required Quar.
AI Squads
Unified behavior for warrior units, now performing various actions in groups.
Improved decision-making for various tasks, based on the strength of the squad.
Rudimentary use of the Underworld.
Warning: AI Warriors have not yet learned how a good underworld defense looks, we suggest investing in Towers.
New Fog of War
Reworked the Fog of War, now semi-transparent, allowing players to see underlying terrain/Mineshafts.
Observing enemy buildings will let them remain visible but greyed out when losing vision.
Improves GPU performance.
See Balance-changes for changes impacting view range of units.
Range indicators on towers and iron gunners
Added a visual range indication to help determine your attack range.
Improvements
Combat pathfinding improvements
Pathfinding rubberbanding
AI Woodcutting and Lumbermill usage improvements
Added extra pathing-stuck detection for some of the AI actions
Support for double XP events
Troll Camp adjustments:
Explosive Thursar trigger distance reduced from 20 to 12 units/meters
Mines of Pith: Re-positioned a few Green Thursar to reduce builder aggro when woodcutting
Bug fixes:
Fix armor upgrades affecting all towers and machinery
Fixed units being canceled if an AI created a unit in the same building
Balancing
Thanes
Decreased quar cost for level 3 from 450 to 400
Decreased quar cost for level 4 from 900 to 800
Units
Guard:
Reduced HP from 800 to 700
Reduced Steel cost from 20 to 10
Demolition Expert:
Reduce Armor from 12 to 7
Hired Spear:
Increase HP from 240 to 275
Rifleman:
Increased cost to 80 food, 20 wood from 20 food, 0 wood.
Skirmisher:
Increase Damage from 25 to 40
Decrease Attack rate from 0.8 to 0.5
(Same DPS but more of a punch)
Resources
Khorazan Wheat:
Increase farm Yield from 15 to 20
Technology
Specialize Troll Hunter:
Reduced cost from 100 iron to 60
Increased/changed cost from 50 gold to 100 silver
Specialize Rifleman:
Reduced cost from 100 iron to 60
Increased/changed cost from 50 gold to 100 silver
Specialize Hired spear:
Reduced cost from 100 iron to 60
Increased/changed cost from 50 gold to 100 silver
Reduced all mid-tier research time from 65 to 55
Reduced all* late tier research time from 120 to 90
Tech with a research time above 120 recuded by 30 sec
Dwarven Kingdom:
Increased cost from 300 food to 500 food
Quar
Ores/Ingots
Increased quar from iron, gold, coal from 0.1 to 0.2
Decreased Quar from gilver & steel from 15 to 10
Decreased Quar from Lockstone from 50 to 30
Crops
Increased quar from Khorazan Wheat from 0.1 to 0.3
Increased quar from Malabar Grains from 0.1 to 0.3
Units
Increased quar from tier 1 units from 5 to 15
Decreased quar from tier 2 units from 50 to 40
Decreased quar from tier 3 units from 150 to 80
Warriors get x4 quar from killing trolls and dwarfs (not thanes)
Trolls
Improved quar from Thursars from 3 to 30
Improved quar from Thursars Alpha from 8 to 80
Improved quar from Risi from 20 to 200