Patch 8 - v0.10.8.4
Hi Everyone, another patch, fresh from the steamy offices of Pineleaf Studio is ready for you.
Join us in testing the new features and help us by reviewing the game here on steam, or sharing your feedback directly with us on our community discord: Discord.gg/DwarfHeim
In addition to the patch, our French community will hold a show match at the Stunfest festival tomorrow at 21:00, join the discord to learn more and tune in to earn Twitch Drops during the coming weekend.
Also remember to join us in the coming Community Night, next Thursday!
Features
Local hosting
Premade games will now be hosted by the party leaders.
This can provide a better experience for players in the same country.
It's recommended that players meeting the recommended system requirements host the games.
(Friendpass is still using hosted servers for the time being).
Save and Load (Singleplayer)
New save game functionality that can be used in Singleplayer games for the Sandbox and Survival game modes.
Saved games can be loaded in the main menu.
(Note: Save files may become incompatible with later game updates).
AI Upgrade
AI now responds better to attacks both in OW and UW.
AI on medium and hard gets increased food income from farming.
AI on offense will now go through mineshafts after killing all enemy structures in that level.
Fixed woodcutting Builders going idle when no trees were found nearby.
Fixed a couple of issues with buildings not being rebuilt.
Reworked difficulties and added a hard difficulty.
Reworked the passive resource income for the miner AI for each difficulty.
Bug fixes
Fixed some issues with the map layout on Cliffside (could build on lava etc.).
Fixed an issue where new units sometimes spawned inside neighbor buildings.
Fixed an issue with a spawn waypoint being visually stuck after deleting a building.
Building Grid clips through building ghosts from certain angles.
Known issues
Local-hosting might not work with certain VPNs.
AI warriors sometimes get stuck at the wrong level.
Sounds for Thane level-ups plays twice.
Building Grid might turn lava/water invisible from certain camera angles.
Allowed building placement positions are inconsistent with fow restrictions indicated on the building grid.
Box-selecting mineblocks currently toggle each block.
Balancing
Buildings
Wood wall
Reduced Wood cost from 40 to 30.
Stone wall
Reduced stone cost from 40 to 30.
Reduced wood cost from 20 to 15.
Iron wall
Reduced wood cost from 20 to 15.
Reduced stone cost from 40 to 30.
Reduced iron cost from 60 to 45.
Transmuter
Increased iron cost from 20 to 100.
Increased build time from 10 to 25.
Units
Arbalist
Increased food cost from 40 to 50.
Mercenary
Increased food cost from 50 to 60.
Berserker
Increased gold cost from 50 to 60.
Skirmisher
Increased gold cost from 50 to 60.
Cannoneer
Increased gold cost from 50 to 60.