You Can(Not) Survive

DAX Entertainment

Released
Dec 12, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    You Can(Not) Survive v 0.59.1223 Early Access 2 Alpha(wip)

    2019-12-23 ! Update : Continue button in main menu, now have hint message ! Update : Disassemble slot now have background image ! Update : Stack separation dialog now with hints • Bug fixes : 1px unhided corner on full screen windows removed • Bug fixes : Sharing bullets now work

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  3. Developer post

    You Can(Not) Survive v 0.59.1221 Early Access 2 Alpha(wip)

    2019-12-21 • Bug fixes : Disassemble items in personal box now will destroy item • Bug fixes : Fixed "Pacifist" bug, when after restart game all comrades will become pacifists • Bug fixes : Dialogs in main menu constrained to canvas

  4. Developer post

    You Can(Not) Survive v 0.59.1219 Early Access 2 Alpha(wip)

    2019-12-19 + Added 4 additional pump weapons • Bug fixes : Player movement jittering • Bug fixes : Weapon pointer jittering • Bug fixes : Clear sight fixing

  5. Developer post

    You Can(Not) Survive v 0.59.1217 Early Access 2 Alpha(wip)

    2019-12-17 + Added new "Enemy tracking system" aka aiming helper ! Update : Camera changed to progressive (something middle between perspective and orthographic) + Added new cursor line that reflected current bullets count in weapon patrons holder

  6. Developer post

    You Can(Not) Survive v 0.59.1216 Early Access 2 Alpha(wip)

    2019-12-16 ! Update : Camera changed to orthographic ! Update : Disabled mesh hiding optimization, because it cause visualization errors on ultra-wide screens ! Update : Changed Grenade sound ! Update : Changed Grenade particle systems ! Update : Blood Decals and Blood particles

  7. Developer post

    You Can(Not) Survive v 0.59.1215 Early Access 2 Alpha(wip)

    2019-12-12 ! Update : Binded keys visualization on UI ! Update : New weapons panel ! Update : Character dialog visual changes ! Update : MORE blood! ! Update : AI humanization - Now AI aim to enemies alike player (have continues rotation time, now AI not "imba" =) ) !Optimization

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    Optimization in process

    Some times results can be funny: Nothing unusual, just "sounds" running through the forest

  11. Developer post

    May sale!

    YCNS just on 25% sale for 1 week! Start zone upgraded

  12. Developer post

    Shop system arrived!

    2019-04-26 • Bug fixes : Item comparing for left screen side now correct • Bug fixes : Quest line any time breaks himself + Added world states system : • Johnny (Help repair fence quest) will permanent open fence. • Matt (Find a medic quest) will locked on 8 hours after complete,

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    First ingame shop presentation

    Shops will be available in near update Shop has limited size but unlimied moneys Items can be selled only into free slots Shops has "refresh time" : after time is ends shop will be refreshed to one of default states Shop fee is 33% (include selled items from player) All items in

  15. Developer post

    I was return!

    I was complete my difficult treatment and now i`m start working again. In the near plans : Saving the game state (opened doors, founded secrets, completed quest lines will be temporarily frozen) Shops Scrap and remelting of scrap New scenario for survival Survival base New weapon

  16. Developer post

    New updates (and new bugs ^_^)

    2019-02-19 ! Full reworking of zombie movement system ! Rest bonus EXP, now limited to 1440 points (24 hours) ! Bug fixes : Enemies HP and Damage level calculations, include difficulty modes now correct!!! ! Heavy weapons now "slows down" your character + Added zone 2 map • + 3 B

  17. Developer post

    Sunday screenshot

    Lord Frank Brady is first caster enemy in game. He will be final boss in the next map.

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