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You Can(Not) Survive v 0.59.1215 Early Access 2 Alpha(wip)

2019-12-12 [v 0.59.1212 Early Access 2 Alpha(wip)]

! Update : Binded keys visualization on UI
! Update : New weapons panel
! Update : Character dialog visual changes
! Update : MORE blood!
! Update : AI humanization - Now AI aim to enemies alike player (have continues rotation time, now AI not "imba" =) )

[timings for Debug build, with 2.2Ghz CPU cores x4 Memory channels]
!Optimizations : Enemies detection algorithm changed (lower physics core interaction -5ms/frame CPU Usage)
!Optimizations : UI updates (lower memory allocation interaction -5ms/frame CPU Usage)
!Optimizations : Player troops detection algoritm changed (lower physics core interaction -10ms/frame CPU Usage)
!Optimizations : Long distance objects hiding (-5ms/frame CPU Usage)
!Optimizations : Decals optimizations (lower physics core interaction -10ms/frame CPU Usage(more decals -> more usage))
!Optimizations : Canvases separation (lower UI overhead on update -10ms/frame CPU Usage(on interface changes))

+ Added Teammate "NO Bullets!" visual icon in world
+ Added "Player Damage receive" sounds
+ Added "Player low HP" sound
+ Added question and exclamation marks on minimap for quest objects
+ Added Minimap background image
+ Added "Boss healths bar" - visible over boss head
+ Added "Boss highlighting" - now all bosses has visual auras
+ Added Personal box audio
+ Added Disassemble slot audio
+ Added Most of items audio

• Bug fixes : Decals can break shooting
• Bug fixes : Any times player shooting can self lock
• Bug fixes : Personal box interaction limited to 5 meters
• Bug fixes : Quest givers interaction limited to 5 meters
• Bug fixes : Repaired end game message
• Bug fixes : "Unequipping weapon remove bullets from active weapon"

• Bug fixes : Now AI not pushing player unit away