Worlds Collide

otter otter game

Released
Jun 12, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    1.2.8 Update Log

    Added the feature to rotate camera using the buttons. Try to fix the bug of only wood in the map.

  3. Developer post

    1.2.7 Update Log

    Fix several bugs related to disaster events. Training hero level events are not triggered when all heroes reach max level. The frequency of information prompts is reduced. Mercenary camps can now only hire units of the previous era. Increasing the types of units that can be hired

  4. Developer post

    1.2.6 Update Log

    Fixed a bug where the fortress could not be built on forest terrain. Fixed a bug where the attack of the fortress was not displayed correctly.. Fixed a bug that unit move first when attacking a city. Adjusted the resurrection time of the units. The resurrection time of the units

  5. Developer post

    1.2.5 Update Log

    The level of experience required for country's level is lowered. The country's experience is affected by the difficulty of the game. Raised the technical points needed in the steam era. The attack range is displayed on the units panel. The movement speed is now displayed correctl

  6. Developer post

    1.2.4 Update Log

    The attack of MK1 is adjusted to 125. The attack of the cannon is adjusted to 75. The BUG of the game crash is modified.

  7. Developer post

    1.2.2 Update Log

    Fixed bug in reading archive. Fixed a bug where the city could occupy the water hex. Trying to fix a bug with a negative population after reading archive. Modified some descriptions. Fixed bug where the mouse sensitivity was too low.

  8. Developer post

    "World Collision" 1.21 full release version

    The description of technology and production lines adds rich text. Optimized production line display, now you can see the unlocked production line. After occupying the city, the city's health will return to 30%, up from 20%. Revised the tech points needed for some technologies. S

  9. Developer post

    201906031 Update Log

    Technical point adjustment for technology. Units value adjustment. Fix bug. Fix AI.

  10. Developer post

    201905291 update log

    Fixed a bug that sometimes could not be occupied when the city occupied the plot. Fixed a bug where the village model appeared 2 times after reading the archive. Adjusted the value of the barbarian Fixed a bug where the village icon is not displayed in the shadow Fixed bugs where

  11. Developer post

    201905281 Update Log

    Optimized production line. This update will cause the old version of the save to be unavailable.

  12. Developer post

    201905241 Update Log

    The probability of resources is revised, greatly increasing the probability of coal Add icons to tech descriptions and resource descriptions. Full-level heroes will not appear in the training of the mercenary camp. Death downgrade mechanism canceled. Fix bug. Game AI optimization

  13. Developer post

    201905141 Update Log

    Optimize game performance. Barbarian attack speed and death refresh rate reduced. Modify the technology and units description to make it more accurate. Fix UI related bugs. Fix TIP display error.

  14. Developer post

    201905131 update log

    Adjust the scale of the plot generation. Significantly increased the proportion of forest plot. Forest plot must have tree resources. The barbarian refresh rate is reduced. The development speed of AI players is adjusted. Fix UI level bugs. Fix some bugs in the save archive.

  15. Developer post

    20190508 update log

    This "World Collision" ushered in a large number of updates, redo some system in the game, added the Era Quest systems, neutral building systems, country traits system, replaced the UI. New country trait system Now you can choose a number of national traits to play at the beginni

  16. Developer post

    2019.1.10 update log

    The saving mechanism has been modified so that saving now takes a small amount of time, and loading the save is more efficient. Older versions of the archive will not be available. Modified the bug about getting the technology of iron. Modified the bug about AI will not supplemen

  17. Developer post

    2018.12.28 update log

    Optimized the display of the arms. The number of technologies needed to upgrade to the Middle Ages and the Steam Ages was lowered. Increased the number of defensive units in the AI's city. The map size has been adjusted. More rivers will appear on the map now. Fixed a bug in Patr

  18. Developer post

    2018.12.22 Update log

    Saving mechanism optimization, it is now possible to read a saving anywhere (the old version of the saving will not be available) Can modify the saving name Can modify city, hero, unit name Optimized the unit's pathfinding logic Optimized in-game music Optimized the guard model o

  19. Developer post

    Game in the immediate future

    Strengthen the game play of multiple arms, long front lines and multi-line battles. Strengthen the ability of the classical age and the middle age arms. Optimize the game save mechanism. If you have other game content you would like to see, please leave message.

  20. Developer post

    Dec 17 2018 update log

    Update: The rules for cities to automatically occupy land are smarter. Cities can now automatically explore resources on occupied land. Resources from different eras do not need to repeatedly explore the land. Bug fix: Fixed a bug about the population lacked debuff. Fixed a bug a