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20190508 update log

This "World Collision" ushered in a large number of updates, redo some system in the game, added the Era Quest systems, neutral building systems, country traits system, replaced the UI.

  • New country trait system
    • Now you can choose a number of national traits to play at the beginning of the game, there are more strategies to choose from in the game.
    • As the country level and total level increase, more traits can be unlocked.

  • New Era Quest system

    • Now every country enters a new era and needs to complete the quest of the times.
    • You can choose any number of multiple quest to complete.
    • The new era will increase the number of city's construction and recruit new heroes.

  • Technology system redo

    • Technology tree structure optimization.
    • Some derivative technologies are not displayed at the beginning of the game and require front-end technology.
    • Most of the technology is redone.

  • City's production line system redo

    • Resources can be used to build powerful production lines that provide more gains for the city.
    • The resource mechanism was modified, and now the resources are owned by the city, providing the current city with gains.

  • Neutral building

    • 6 new neutral buildings have been added to the game. After the city has occupied these buildings, new benefits will be generated.
      • Market: The prosperity of the market can bring benefits to the city. Every once in a while, the marketplace provides random resources to the city.
      • Training Ground: The training of the Art of War is especially important for heroes. Every once in a while, the training ground can make the hero upgrade quickly.
      • Mercenary Camp: A mercenary is a force that fights for money. Every once in a while, you can hire a mercenary at a mercenary camp. It should be noted that if the mercenary unit is destroyed, it cannot be reorganized.
      • Hermit Residence: Some wise men who are extremely intelligent have always liked to live closer to nature. Visit them every once in a while to get the new technology.
      • Fortress: The fortress will provide assistance to the troops stationed.
      • Watchtower: Allowing troops to enter the tower can provide a very far view. If the watch tower is built within the influence of the city, it will always have a very long view.

    • Added barbarian camps where players can gain new resources by occupying barbarian camps.

  • Other

    • Basic resources are simplified.
    • The barbarian added a barbarian camp.
    • Reproduced the game UI.
    • When soldiers restore HP in the city, they consume the city's population.
    • We have separated the two behaviors of recovering HP and supplementing war resources.
    • Long-range units cannot attack units that are out of sight or that need to cross the mountains.
    • The city will now attack troops outside the city.
    • The troops will be punished with combat power when they are below 1/2 HP and 1/4 HP.
    • The troops no longer deduct the amount of HP when they are in a state without war resources, and they are modified to combat punishment.
    • Added event reminder.
    • Added game speed acceleration and deceleration.
    • Force movement and operation optimization.
      • Now the right button will move directly, long press the right button to call out the multi-select menu.
      • Army movement AI optimization.