This "World Collision" ushered in a large number of updates, redo some system in the game, added the Era Quest systems, neutral building systems, country traits system, replaced the UI.
- New country trait system
- Now you can choose a number of national traits to play at the beginning of the game, there are more strategies to choose from in the game.
- As the country level and total level increase, more traits can be unlocked.
- New Era Quest system
- Now every country enters a new era and needs to complete the quest of the times.
- You can choose any number of multiple quest to complete.
- The new era will increase the number of city's construction and recruit new heroes.
- Technology system redo
- Technology tree structure optimization.
- Some derivative technologies are not displayed at the beginning of the game and require front-end technology.
- Most of the technology is redone.
- City's production line system redo
- Resources can be used to build powerful production lines that provide more gains for the city.
- The resource mechanism was modified, and now the resources are owned by the city, providing the current city with gains.
- Neutral building
- 6 new neutral buildings have been added to the game. After the city has occupied these buildings, new benefits will be generated.
- Market: The prosperity of the market can bring benefits to the city. Every once in a while, the marketplace provides random resources to the city.
- Training Ground: The training of the Art of War is especially important for heroes. Every once in a while, the training ground can make the hero upgrade quickly.
- Mercenary Camp: A mercenary is a force that fights for money. Every once in a while, you can hire a mercenary at a mercenary camp. It should be noted that if the mercenary unit is destroyed, it cannot be reorganized.
- Hermit Residence: Some wise men who are extremely intelligent have always liked to live closer to nature. Visit them every once in a while to get the new technology.
- Fortress: The fortress will provide assistance to the troops stationed.
- Watchtower: Allowing troops to enter the tower can provide a very far view. If the watch tower is built within the influence of the city, it will always have a very long view.
- Added barbarian camps where players can gain new resources by occupying barbarian camps.
- 6 new neutral buildings have been added to the game. After the city has occupied these buildings, new benefits will be generated.
- Other
- Basic resources are simplified.
- The barbarian added a barbarian camp.
- Reproduced the game UI.
- When soldiers restore HP in the city, they consume the city's population.
- We have separated the two behaviors of recovering HP and supplementing war resources.
- Long-range units cannot attack units that are out of sight or that need to cross the mountains.
- The city will now attack troops outside the city.
- The troops will be punished with combat power when they are below 1/2 HP and 1/4 HP.
- The troops no longer deduct the amount of HP when they are in a state without war resources, and they are modified to combat punishment.
- Added event reminder.
- Added game speed acceleration and deceleration.
- Force movement and operation optimization.
- Now the right button will move directly, long press the right button to call out the multi-select menu.
- Army movement AI optimization.