Bubbles the Cat

Team Cats & Bears

Released
Apr 11, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

16 posts
  1. Developer post

    Bubbles the Cat 5th Anniversary

    Hi everyone! Almost five years ago, I released Bubbles the Cat on Steam. I was really happy with how the game turned out and I had an enormous amount of fun developing it. I've always wanted as many people as possible to play the game. I kept the price as low as I could whilst st

  2. Developer post

    Bubbles the Cat - Anniversary Sale supporting RE-PLAY 2020

    Just under a year ago today I released my first indie game, Bubbles the Cat onto Steam. I wanted to make a fun game with great accessibility options so as many people as possible could enjoy it. I've been delighted by the feedback I've received for it. One of the massive perks of

  3. Developer post

    Bubbles the Cat Version 1.0.0.16

    Update 1.0.0.16 adds controller vibration and visual accessibility features to the game, as well as fixing some minor bugs. Controller Vibration If you're playing Bubbles the Cat with a controller with vibration functionality, you should notice this is now supported for most in-g

  4. Developer post

    The Bubbles Breakdown

    Hey folks, It’s been a little over four months since Bubbles was released on Steam; it’s now out on three platforms and that’s given me enough time to assess what I think went well with the game and what didn’t. With thanks to Jojoo for this art! Check out the rest of her work he

  5. Developer post

    Bubbles the Cat Version 1.0.0.5

    Hello everyone! Today sees the release of version 1.0.0.5 which brings cloud saves and tweaks to the game’s difficulty, including some more notorious levels. Cloud Saves The game now cloud saves. Existing saves will be converted to this new format and your progress will be shared

  6. Developer post

    Post-Launch Update

    Hey folks - it’s coming up to a month after Bubbles launched and I’m really happy with the response the game’s received so far! I’ve taken a break after the game’s launch to recharge and work out what my next steps are (with some work on Bubbles here and there when I get the chan

  7. Developer post

    How GameMaker & Tom Francis Changed My Life and Might Change Yours Too

    In early 2016, I was growing listless at my current game design job. I’d been making games in one form or another for most of my life and felt like I was drifting away from being able to get my hands dirty and craft something. Inspired by my friend Simon at Inexplicable Games who

  8. Developer post

    Devlog #8 - Welcome to World X

    Okay, in the last devlog I talked about Boosts and how they could help you get through the game if you were struggling. Here’s the other side of that coin on how the X Levels will absolutely break you. Unlocking World X levels are unlocked in a different way to the regular levels

  9. Developer post

    Bubbles the Cat releases April 12th!

    Just a quick break from our regularly scheduled devlogs to let you know that Bubbles now has a release date. The game will launch on Steam April 12th ! Bubbles looks forward to seeing you all then!

  10. Developer post

    Devlog #7 - Boosts!

    Hey folks! Today I’d like to shine light on a feature that I suspect many of you will pass over, but for some may make a huge difference to their enjoyment of the game - and that’s the Boosts feature. Difficulty & Being A Kid Back when I was growing up in the late 80s, games

  11. Developer post

    Devlog #6 - Super Slick Platforming

    Howdy y’all! This time I’m going to show you the little tweaks I made to the game’s platforming logic to make it feel ‘just right’. Pre-emptive Inputs After I decided to go with the approach of making the game a single button platformer, a lot of elements from previous prototypin

  12. Developer post

    Devlog #5 - Why Did You Make a One-Button Platformer? (or: SpecialEffect are the Bestest)

    Hi gang! Today I’m going to talk about my motivations for making the game a one-button platformer. I’ve certainly been asked this question a few times and hopefully this devlog will give you a good insight as to why I’ve gone with this control scheme. First things first; this has

  13. Developer post

    Devlog #4 - Content Complete!

    Just a quick update this time around - but the good news is that I’ve finished work on what I anticipate will be the last level in the game. The game is now content complete; I’ve got all the stuff in there that I would consider a minimum for releasing. I can reveal that the game

  14. Developer post

    Devlog #3 - More Hazards!

    Hey there, friends! This devlog continues to look at the game's hazards, explaining what they do and what kind of challenges I'm hoping to set before players with them. You don't need to read the previous part to understand this, but it'll probably help - plus there's more animat

  15. Developer post

    Devlog #2 - Hazard Mechanics

    Happy New Year all! Here’s hoping that 2019 is a great one for you. I’m very excited to be bringing you Bubbles the Cat in a few months time! Continuing a little in theme off the previous blog post, I thought I’d start taking a look at the different hazards Bubbles will encounter

  16. Developer post

    Devlog #1 - Powerups and Flow (and GIFs!)

    Hey folks, In the first dev log post before launch, I figured I would use this as an opportunity to share with you all the progress on the game as it stands so far as well as show off new features as and when they're added. Run, Bubbles, Run! Bubbles the Cat is a single button pl