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Post-Launch Update

Hey folks - it’s coming up to a month after Bubbles launched and I’m really happy with the response the game’s received so far!

I’ve taken a break after the game’s launch to recharge and work out what my next steps are (with some work on Bubbles here and there when I get the chance). Here’s a quick update on what’s coming up next for Bubbles!

Cloud Saves

I was hoping to get this in for launch, but was a little worried about breaking the save game system so close to launch without being able to give this a very good test.

The update containing this feature should be going live within the next week or so! You can sync your save game across multiple different machines or even get the save game back if you uninstall the game!

Difficulty Balancing

From seeing folks play the game and some of the feedback I’ve got, it looks like I’ve overtuned the difficulty of a few of the game’s levels - particularly in World 3 and beyond. I’ll be looking at making minor tweaks to a few levels to make them a little less crushing.

To be clear, these should be very minor tweaks to levels - spikes rejigged, lasers slowed down and so forth. I don't want to create unbeatable times for levels due to my changes if I can possibly help it.

I’ll likely be rolling this update out at the same time as Bubbles arrives on other platforms. Oh yeah, speaking of which...

Other Platforms

I’m looking to get Bubbles over to a few other platforms! Soon you’ll be able to play Bubbles on your phone - the game fits well on mobile devices given the control scheme and the short levels! I can’t wait to show you the first screenshots of the game running on a phone.