There are still complaints about the high difficulty of the game. This update brings many balance changes to reduce difficulty so that new players to the game have a easier time.
The Arrow and Ballista Tower are much more effective. Also, Royal Guards (starting unit) are stronger to make the early waves easier.
CHANGE LOG:
Improvements:
-Treetops can now be toggled on and off for better visibility.
-Blood pools and splatters now fade out before disappearing.
-Gore pieces/Gibs now sink into the ground (like bodies) before disappearing.
-Added option for permanent bodies in Battle Tester mode.
-Improved combat AI for Fallen Champion boss.
Balancing:
-Increased Royal Guard attack damage from 8 to 12.
-Royal Guard captain can now perform ground attacks.
-Increased health of Spearmen from 120 to 140 (Unit health from 960 to 1120).
-Increased health of Flagellants from 90 to 100 (Unit health from 990 to 1100).
-Increased troop count of Archers from 8 to 11 (Unit health from 800 to 1100).
-Increased projectile speed of Archer arrows by 20%.
-Increased damage of Cannoneer projectile from 12 to 16.
-Increased number of arrows per volley of Arrow Tower from 3-4 to 4-5.
-Increased damage of Arrow Tower arrows from 16 to 20.
-Reduced delay between shots for Ballista Tower from 8-9 seconds to 6-7 seconds.
-Increased damage of Ballista Tower projectile from 45 to 50.
-Increased growth speed of the grain and hops field by 25%.
Fixes
-Cannoneers will now properly turn towards their target during the shooting animation.
-Fixed issue with woodcutters not harvesting from trees on the outer edges of their job range.
-Fixed issue with AI death animations sometimes not playing correctly (resulting in a standing dead body).