BreakHack

Linus Probert · Oliveshark

Released
Sep 25, 2018
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Version 4.4.0

    This release introduces seed play. This includes the following: View and copy seed from current session Set a seed before starting a Standard, Quick or Arcade game Sharing a seed with a friend will allow them to play the same dungeon Seeds will allow for things such as speed-runn

  2. Developer post
  3. Developer post

    Patch notes v4.3.1

    - Corrects Mage blink skill level cap. - Prevents OS key repeats on keyboard.

  4. Developer post

    Version 4.3.0

    - Adds new animations for all skills - Adds a nicer explosion animation - Improved minimap (It's now useful and not just squares) - Large map will be shown if you press TAB (check "How to Play") for controller bindings - There's now log message attached to reaching the next dunge

  5. Developer post

    Incoming updates

    Now that I have gotten the release build issues out of the way I have some changes in the pipe. There's another potion incoming. Stone potion. Beyond a light armor and damage buff it makes you immune to the effects of windy rooms. I also finally got around to fixing the mini map.

  6. Developer post

    Version 4.2

    It took a while due to me having issues with the windows build. Mainly this boiled down to the 32bit compilation giving me trouble. This resulted in the game being 64bit only on all platforms (standard on Linux already). I also had some new features backed up during the windows b

  7. Developer post

    Revert from 4.1.0

    Some reports came in regarding issues with the latest release so this is a jump back until those can be resolved. There were no actual game play changes or breaking changes in the latest release so this should not impact your play experience.

  8. Developer post

    Version 4.1.0

    - Updated to SDL3 - Fixes controller rumble - Smoother transitioning between controllers (UI should update based on what controller you used last)

  9. Developer post

    Version 4.0, now with saves

    So, by popular demand I've now added save games to the game. Every time you descend a level in standard or quick mode your game will be saved. If you exit to main menu or quit your current game you will be able to "Continue" your last session at a later date. If you die the save

  10. Developer post

    Breakhack v3.1 released

    So I found some spare time during the nights to implement the Mage into the game along with some new artifacts to add some more action. This is what you can look forward to now: The Mage class is playable Mage skill: Vampiric blow Mage skill: Erupt Mage skill: Blink The "Dynamite

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  12. Developer post

    Breakhack Version 3.0

    Ok, testing is done. After this development of the game will be on hold for some time since we're having our third child on Thursday. For those of you with kids, you know what that means. For those of you that don't have children. It's awesome but coding usually doesn't take prio

  13. Developer post

    Version 3.0 is feature complete

    As the title states. BreakHack v3.0 is feature complete and pending some testing before I release it to everyone. I'm aiming for a release in roughly a week. This is what you can look forward to: Random wall configurations in rooms Doors Locked doors with keys carried by a random

  14. Developer post

    Playing on Linux

    So because I'm an idiot it turns out that the Linux build was never correctly configured for people purchasing the game. Only the "developer" build was correct and because I was using that I thought everything was working perfectly. This is fixed now! To everyone who purchased an

  15. Developer post

    What's up next?

    Just a quick update on what I'm working on for the next release of the game. Likely this will be a major version update. Eg. Next version will be 3.0 Shops Shops (or traders) will appear in the dungeons on occasion. They'll sell random things such as items and artifacts at a grea

  16. Developer post

    Version 2.1

    Version 2.1 is live! Essentially only one new thing added. There is now an option to play the "Weekly challenge" when starting a new game. Every player should get the same level no matter what platform they are on. The week starts at 00:00 GMT on Mondays. Every week should give y

  17. Developer post

    Release date set

    Turns out I can be pretty efficient with my time when I'm creating something that interests me. Next version of Breakhack (2.1) will drop on Wednesday the 27th of February , 2 days from the time of writing. Patch notes will be released at the same time. You can' already check out

  18. Developer post

    Future plans

    Ok, so... long time, no updates. As previously mentioned I'm just one guy and I occasionally take breaks from hobby coding and play games and hang out with the family instead. Now it's time to get back into coding since I have some ideas that I'd like to try. Before I go any furt

  19. Developer post

    Patch notes 2.0.4

    This patch fixes an issue caused due to an API change included in the Windows 10 1809 update. For anyone affected by this change (game wouldn't start) I offer my sincerest apologies. It was an issue that never affected me.

  20. Developer post

    Patch notes 2.0.3

    Just submitted a minor gameplay fix. Now, when playing as a rogue and phasing through enemies in crumbling rooms will correctly make them fall down with the room tile. Loot will still spawn in the pits after monsters have fallen down. You can collect it by using phase. I consider