As the title states. BreakHack v3.0 is feature complete and pending some testing before I release it to everyone. I'm aiming for a release in roughly a week.
This is what you can look forward to:
- Random wall configurations in rooms
- Doors
- Locked doors with keys carried by a random monster in the level
- Shops
- A ridiculously tough but rich shopkeeper
- Bodyguards in case you pissed off the shopkeeper guild
- Monsters springing to certain monsters defense
- Some additional exploration incentives for the weekly leaderboards
All this is a soft start to future updates based on the newly introduced systems and logic in the game. In layman's terms, I have created a foundation to make things more interesting.
Full patch notes will be released when the game is updated.
Br,
Linus