Hello The price is now 1.99$ instead of 4.99$ We have decided to change the price since many gamers did not like the ratio between price and game itself. So we think, the 1.99$ is a fair price for this game.
Hello The price is now 1.99$ instead of 4.99$ We have decided to change the price since many gamers did not like the ratio between price and game itself. So we think, the 1.99$ is a fair price for this game.
Added snow to all arenas. Added Christmas hats to player(s) and skulls enemies. Added a new enemy that might appear closer to the second half of a track. Changed notes texture to make it visible in most circumstances. Various game improvements. Bug fixes.
Added snow to all arenas.
Added Christmas hats to player(s) and skulls enemies.
Added a new enemy that might appear closer to the second half of a track.
Changed notes texture to make it visible in most circumstances.
Adjusted previous update player's movement a little. Adjusted enemies speed to fit the player's speed changes. Fixed UFO attack warning HUD icon being present in next match if player died while it was shown on screen. Fixed Retro arena different mountains colors.
Adjusted previous update player's movement a little.
Adjusted enemies speed to fit the player's speed changes.
Fixed UFO attack warning HUD icon being present in next match if player died while it was shown on screen.
Added random colors option. Updated arenas music colors. Updated enemies music colors. Changed hard and hardcore modes rules. Made player's character movement feel more tight. Made player's character view controls feel less floaty. Improved performance a little more (optimization
Added random colors option.
Updated arenas music colors.
Updated enemies music colors.
Changed hard and hardcore modes rules.
Made player's character movement feel more tight.
Made player's character view controls feel less floaty.
Improved performance a little more (optimization).
Added difficulty modes (see full descriptions in the game): Zen+ - no damage, automatic beats. Zen - no damage, easy beats. Normal - normal damage, normal beats. Hard - more and tougher enemies, harder beats. Hardcore - enemies one shot you, precise beats. Added partial gamepad s
Added difficulty modes (see full descriptions in the game):
Zen+ - no damage, automatic beats.
Zen - no damage, easy beats.
Normal - normal damage, normal beats.
Hard - more and tougher enemies, harder beats.
Hardcore - enemies one shot you, precise beats.
Added partial gamepad support (no UI elements support yet, currently tested with XBOX 360 Controller only).
Added displaying some of the game's errors on screen.
Added beats range and forthcoming settings.
Added trails and increased speed of Ghost's shots (the long robot in a hooded coat) to make them more visible and dangerous.
Changed enemies minimum speed to zero to make it fully music rhythm depended.
Changed skulls to only appear when there's a beat.
Added a new secret gameplay feature. Added "rocket jumping" using lightsaber. Added first launch automatic screen resolution and graphics quality detection. Added leaderboards player's position highlighting. Added an experimental option for playing a successful beat sound (disabl
Added a new secret gameplay feature.
Added "rocket jumping" using lightsaber.
Added first launch automatic screen resolution and graphics quality detection.
Added leaderboards player's position highlighting.
Added an experimental option for playing a successful beat sound (disabled by default).
Changed footsteps sounds to be more bland.
Changed enemies hitboxes to be more accurate.
Changed Neurobot enemy (the levitating sphere one) to hurt other enemies with its laser as well.
Fixed main menu background vertical black line that appears only for some players.
Fixed the warning HUD jump icon not disappearing if UFO has been destroyed while the icon was on screen.
Fixed hands and weapon disappearance (potentially, it's rare, can't test).
Added rhythm bar settings (you'll be able to switch new rhythm bar beats going from top to bottom or from bottom to top). Added weapons icons to the HUD and corresponding number keys beside them to inform the player about weapons selection and to show what weapons were unlocked d
Added rhythm bar settings (you'll be able to switch new rhythm bar beats going from top to bottom or from bottom to top).
Added weapons icons to the HUD and corresponding number keys beside them to inform the player about weapons selection and to show what weapons were unlocked during the match session.
Added new gameplay option that allows to disable new weapons automatic pick up when a player reaches new score level that unlocks certain weapons.
Fixed walls pushing player too hard sometimes.
Fixed lightning not disappearing when strikes from Dragon right before it dies.
Fixed main menu music disabling option not working after playing a match.
Temporarily made it easier for players to catch rhythm beats to make the overall gameplay less stressing for now, but later, when we add difficulty modes that setup will be different for each mode. Reworked score system a little to fit the new rhythm system changes. Changed rhyth
Temporarily made it easier for players to catch rhythm beats to make the overall gameplay less stressing for now, but later, when we add difficulty modes that setup will be different for each mode.
Reworked score system a little to fit the new rhythm system changes.
Changed rhythm beats visuals (we'll keep experimenting with this one).
Added collected beats percentage affecting the final score.
Moved pop-up messages panel, so it wouldn't block the new rhythm system bar (oops).
Fixed tracks titles language detection and according fonts changing.
Fixed music importer freezing on the loading screen if chosen track is short.
Fixed increasing combo multiple times within the same beat.
Fixed automatic rifle not counting rhythm beats, but increasing combo when fire key is held.
Fixed each of the shotgun projectiles increasing player's combo instead of all projectiles counting as a single hit.
Fixed bonuses following player even if it's not possible to collect certain bonus at the moment (e.g. if player is trying to pick up 5 health crystals at once in the same place then other 4 crystals will keep following player until collected when player gets hurt).
Fixed enemies movement being fps dependent (e.g. Spider crawling insanely fast or flying above the ground when frames per second value is very high, especially when slow motion effect is turned on).
Made Spider's acid spit puddle bigger and stay on the ground for a longer time period, also made it hurt player every second instead of dealing damage once when player steps on it.
Fixed Neurobot's (the "metal flying spherical chair" as one of the players called it) enemy laser's origin point being visually detached from the "eye" sometimes.
Fixed Neurobot's laser collision particles being not visible during slow motion.
Fixed Neurobot looking down at the ground when reaching its random travel position in the calm state.
Fixed Neurobot's receiving damage sound being heard too often by decreasing the distance from where it might be heard.
Checked all enemies to make sure each one of them is using their own rhythm method, either overall rhythm or beats.
Reworked rhythm system (due to players complaints). Added a special icon beside the aim that will warn about the upcoming UFO attack, so players could time their jump right. Added mouse smoothing option (smoothing is now disabled by default). Improved mouse sensitivity settings f
Reworked rhythm system (due to players complaints).
Added a special icon beside the aim that will warn about the upcoming UFO attack, so players could time their jump right.
Added mouse smoothing option (smoothing is now disabled by default).
Improved mouse sensitivity settings for more precise setup.
Moved slow motion bonus drop to UFO, since this bonus ruins the flow, so now you won't accidentally trigger it when you kill other enemies up-close anymore.
Fixed enemies movement speed being affected by a constant music track beats per minute value instead of realtime dynamic one.
Fixed player's general and weapons sounds priorities, separated and decreased footsteps sound volume.
Fixed skulls, UFO and crystals audio sources setup.
Fixed saving manually selected server region.
Fixed being impossible to normally see the very last leaderboards position, unless "force-scrolled" to it manually.
Fixed few missing characters of the following languages: Chinese, Romanian, Latvian, Czech, Hungarian, Lithuanian, Turkish, Polish, Slovenian, Slovak, Serbo-Croatian.
Increased aim's size a little and added rhythm animation. Fixed multiplayer music track not being synchronized sometimes. Fixed not being able to join a password protected multiplayer game after one multiplayer match session. Fixed weapons swapping enabling two weapons at once. I
Increased aim's size a little and added rhythm animation.
Fixed multiplayer music track not being synchronized sometimes.
Fixed not being able to join a password protected multiplayer game after one multiplayer match session.
Fixed weapons swapping enabling two weapons at once.
Improved server region selection and switching on startup.
Added an option to disable in-game special events changes (e.g. Halloween pumpkins instead of skulls). Added an option to disable weapons switch animations. Added a button to swap between current and last selected weapons. Added saving and automatically connecting to previously s
Added an option to disable in-game special events changes (e.g. Halloween pumpkins instead of skulls).
Added an option to disable weapons switch animations.
Added a button to swap between current and last selected weapons.
Added saving and automatically connecting to previously selected server region.
Fixed not being able to finish remote music track loading before the second game session.
Fixed beats and notes sometimes being not refreshed and stuck.
Fixed not being able to quit from the multiplayer lobby.
Removed the quick join button from the main menu (players find it confusing).