Developer postOriginal post (opens in a new tab)

Update 7

  1. Added difficulty modes (see full descriptions in the game):
    • Zen+ - no damage, automatic beats.
    • Zen - no damage, easy beats.
    • Normal - normal damage, normal beats.
    • Hard - more and tougher enemies, harder beats.
    • Hardcore - enemies one shot you, precise beats.
  2. Added partial gamepad support (no UI elements support yet, currently tested with XBOX 360 Controller only).
  3. Added displaying some of the game's errors on screen.
  4. Added beats range and forthcoming settings.
  5. Added trails and increased speed of Ghost's shots (the long robot in a hooded coat) to make them more visible and dangerous.
  6. Changed enemies minimum speed to zero to make it fully music rhythm depended.
  7. Changed skulls to only appear when there's a beat.
  8. Fixed short sudden fps drops (optimization).