Operation Lone Wolf

Operation Games

Released
Oct 1, 2018
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    UI improvements & small fixes

    This update brings some UI improvements and some small fixes. More UI improvements and general improvements are planned.

  2. Developer post
  3. Developer post

    Update #37

    - Added a new map: London - Added PvE kd leaderboards - Fixed a bug where score ui was visible in Realistic, it is now disabled - Fixed a bug where weapon skins were not showing on SMG's - Optimization

  4. Developer post

    Update #36

    - Improved score UI, you can now see if you are winning or losing, and what the highest enemy score is in the bottom left corner without the need to press tab. - Increased headshot damage in Realistic gamemode: now you will almost always get a one shot kill when you hit an enemy

  5. Developer post

    Update #35 - 1 year in Early Access!

    - Bots can now score and win games, so playing with bots got much more interesting. - If you win a match against bots, rewards now depend on the selected difficulty - Bots now start fighting the first time you spawn, so they don't have a head start. - Increased bot running speed,

  6. Developer post

    Operation Lone Wolf Update #34

    A small update to improve the gunplay: Recoil now not only moves your camera up and to the left or right, but also rotates it slightly to feel more realistic and responsive Added new hitmarkers for a better feedback feeling when you hit a shot - Increased firerate of the Colt M19

  7. Developer post

    Operation Lone Wolf Update #33

    -A new map has been added: Trenches. It is a close quarters map, where you fight in trenches on the coast of France. -When you create a game, you now see the recommended player count on a map, depending on it's size.

  8. Developer post

    Operation Lone Wolf Update #32

    Details Added new fire sound for the Gewehr 43 Increased ADS time for rifles by 15% when a scope is attached Fixed a bug where enemies disappeared when a game was over in multiplayer instead of playing an animation Fixed a small recoil bug when firing for a long time Fixed a coll

  9. Developer post

    Operation Lone Wolf Update #31

    Details Fixed a bug where the M1 Garand did not level up Fixed more out-of-map glitches Changed running animation for the Gewehr 43 and M1 Carbine Limited fps to 144 to reduce GPU temperature on high-end pc's where fps was going above 500

  10. Developer post

    Operation Lone Wolf Update #30

    Details Added option to equip silencers to the Dual Revolvers Added a black-white overlay when your health is very low Fixed some out-of-map glitches thanks to screenshots from N|R|Foͥrcͣeͫ- - Fixed a bug where killstreaks where enabled in gamemodes where they should have been di

  11. Developer post

    Small Patch

    Fixed a crashing issue A webpage to check your stats and leaderboards has been created, you can check it out here: operationlonewolf.ga and click 'login'. Please keep in mind this is still in development, more stats will be added over time.

  12. Developer post

    Operation Lone Wolf Update #29

    Details 3 new perks have been added: 25% chance to fill your magazine when you get a kill Sprint 20% faster for 5 sec when you get a kill 50% chance to refill grenades when you get a kill Optimization which may increase performance (up to 7%) Fixed a bug where the gamemode filter

  13. Developer post

    Operation Lone Wolf Update #28

    Details Added a brightness slider Fixed a bug where headshot challenge progress was not tracking until you finished the challenge Fixed a bug where weapon sway did not work correctly when not aiming down the sights Small animation changes for some weapons Fixed an out-of-map glit

  14. Developer post

    Operation Lone Wolf Update #27

    Details Added new muzzleflashes Slightly increased recoil smoothness Added new hitmarkers (a bit more clean and simple) Changed headshot hitmarker color to orange Changed hitmarker color to grey when hitting an enemy through cover Fixed a bug where movement controls could not be

  15. Developer post

    Update #26, Dogfight improvements

    Details A new plane has been added: the Curtiss P-40 Warhawk. It's more agile than the Spitfire, but can only use machine guns. Fixed a bug where flaps where not moving for the Spitfire MK IX Slightly reduced enemy rotation speed

  16. Developer post

    DOGFIGHT [Operation Lone Wolf Update #25]

    Trailer: Dogfight I wanted to add something completely different, so here it is. Dogfight. Fight against AI controlled enemies to earn credits and increase your highscore. I've added highscore leaderboards to Dogfight as well, so you can compete with other players to get in the t

  17. Developer post

    Operation Lone Wolf Update #24

    Details Added a system to better track, compare, and save player stats. Leader boards will soon be added to the game, and they will be visible on a website outside of the game as well. Fixed a bug where sniper collateral damage was not working correctly Changed shoot sound for th

  18. Developer post

    Operation Lone Wolf Update #23

    Details Added a green hitmarker when getting a headshot Increased hipfire accuracy for all weapons except shotguns, now all weapons in a class have the same hipfire accuracy Fixed a bug where hands and arms where not visible when doing a melee attack or throwing a grenade Fixed a

  19. Developer post

    2 New weapons in Update #22

    Details 2 New weapons have been added: - Lanchester MK1, a British submachine gun - Sturmgewehr 45, a German assault rifle Added a new hitmarker when hitting enemies through cover Added a 6-shot kill range to some smg's at very long ranges Fixed a bug where the Panzershreck rocke

  20. Developer post

    Operation Lone Wolf Update #21

    The following has been changed in the last couple of smalll updates: Fixed a bug where weapon skins where not working in the Sniper, Shotgun and Pistol only gamemodes Added new blood effects, improved gore effects Fixed a death animation bug that would sometimes occur in PvE Fixe