Update: Levels + Enemy
A new sneaky enemy has been added to the game, along with a few combat-oriented levels. The next update will feature the final boss. The unlockable modes wave-defense and custom arena will follow.

Developer posts and news about this game.

A new sneaky enemy has been added to the game, along with a few combat-oriented levels. The next update will feature the final boss. The unlockable modes wave-defense and custom arena will follow.

Working on Wizard Slime again has been great and I've made a lot of polishes. Check them out on my gameplay video below. Updates No more instant deaths! After getting hit, player becomes invincible for 1 second Better level lighting Ending cutscene A lot of new sounds Main menu r

Thank you everyone for your patience and I'm sorry I've left you hanging for so long. Wizard Slime is actively being worked on again. Please check out the following discussion topic to stay up to date.

Level 13 and a superportal level have been released, along with a slightly better level select screen. On level 13th, you'll have your first face-off with your most formidable enemy so far: a human. The following levels will keep this theme. The next update will include keybindin

An update should be released within a few days with: - 6 more main levels - The third boss - Unlockable boss remixes - 10 casual levels - Fixes for the boss levels achievements Right now, the game has 12 main levels. You can unlock 1 achievement for beating each level and 1 achie

As the launch date comes closer, develop continues. More levels are ready and battle-tested. You can see a couple of new screenshots on the store page featuring them. No promises on this, but I am now working on Steam achievements! EDIT: Achievements are now enabled.