Hotfix 0.16.0.7893
Fixed missing AI nav mesh
Developer posts and news about this game.

Fixed missing AI nav mesh

Hello Revenants, This is our first major update in several months, so there are a LOT of changes (thousands, in fact!). We've overhauled the map, added a soundtrack, and reworked the jungle system. There will be a Beta Playtest Weekend this upcoming weekend, on February 3rd - Feb

Hello Revenants, First and foremost, thank you to everyone who has supported REVN and Ambitious Games through the years - we are grateful for the amazing community that encouraged us to create REVN. We've worked incredibly hard for the last 5 years. And we’re thankful to all of t

New Content New explosion VFX on Wrist Rocket Added a “Play Again” button to the end of match screen Balance Changes Boring Rounds innate armor penetration reduced from (6/12/18/24/30) to (5/10/15/20/25) Wrist Rocket weapon power (WP) scaling increased from (100%) to (200%) Micro

New Stuff HUD styling update New Font (Technically made it in last patch, more adjustments to prevent text wrapping coming soon) Added input buffering to weapons (Should help clean up scenarios causing weapons to miss fire when tap firing) Balance Changes All guns now scale their

Hey Revenants, This week, we’re making some changes behind the scenes to decrease the number of bugs that get introduced in updates. As a result, this patch will be very small. Next week’s patch will be a regular sized update. The main changes in this patch are in the HUD – we’re

New Content Friend referral program video tutorial New Rage VFX Small visual fidelity updates – more foliage in garden area and some oil spills in pipe lane Balance Changes Surefire Rounds – Ichor cost reduced from (700/800/900/1000/1100) to (600/700/800/900/1000) Surefire Rounds

New Content New small prop models around the map – includes new trash, and new vines and foliage in garden area Delta Strike VFX (this time for real) Updated Shockwave VFX Heal Burst VFX Teleport channeling animation Energy Transfer VFX Balance Changes Incendiary Shot – Energy co

New Content New (and improved) lobby music SFX for terminals captured by enemies Some new HUD elements including improved reload display and improved kill feed for readability Delta Strike impact VFX Balance Changes Weapon Power Gear Spec reduced from (1) to (.5) Increased player

New Content Bunches and bunches of flavor text – view in the details of abilities in the Shop in Main Menu! Balance Changes Minion move speed increased from 400 to 425 Flamethrower energy cost reduced from 10 to 7 Flamethrower base damage increased from (50/55/60/65/70) to (55/60

New Content New Menu Animations Balance Changes Targeted Lifesteal – Crit damage reduced to (10/13/16/19/22%) from (10/15/20/25/30%) Targeted Rounds – Crit chance reduced to (4/8/12/16/20%) from (5/10/15/20/25%) Targeted Rounds – Crit damage reduced to (8/11/14/17/20%) from (10/1

New Content New “Ranked” Icons Balance Change Exo Plating – New Passive grants (5/6/7/8/9) temporary armor per enemy player hitting the user Energized Lifesteal – Energy Damage Lifesteal increased from (5%/10%/15%/20%/25%) to (7%/14%/21%/28%/35%) Reaper Clip – Lifesteal decreased

New Content New Recall animation Terminal Capture VFX New Tower shot SFX New Tower aggro SFX New Weapon swap VFX Balance Changes Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15) Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/1

New Content Spawn particles for sentry turret Turret Aggro VFX Balance Changes Weapon Damage changed to Weapon Power Incendiary Rounds – Weapon Power scaling reduced to (80%) was (100%) Emergency Shields – Cooldown increased to (50s) from (30s) Teleport – Cast time increased from

Fixed bug with Angel hitbox. Fixed missing ramps from Angel Arena.

Hello everyone, this weeks patch notes are a little different since we pushed a patch on Friday. We also released several hotfixes for the playtesting that took place over the weekend. As a result the 0.15.21 Patch Notes will include both the patch from Friday which we played on

Bug Fixes Fixed minions having an extra helmet floating on the ground behind them Fixed bug with Healing Burst locking weapons / being able to cast it multiple times in succession Fixed match history not saving Gameplay Changes Adjusted sniper recoil

New Content Footstep SFX Angel Hover Animation Balance Changes Move Speed Gear – spec lowered to (.5) from (.8) Energy Resist Gear spec – lowered to (1.4) from (2) Incendiary Rounds – Weapon Damage scaling increased to (100%) from (50%) Super Minion – HP increased to (10,000) fro

New Content Tower Shot VFX Burst Rifle SFX Smash SFX Terminal Capture SFX Sandwich vendor now has his own model Launch Pads (gameplay prototype) Match Found SFX Flavor text added: Chilling Blast, Shock Grenade, Barrier, Vanguard Plating, Toxin Dart, Orbital Strike, Shield Recharg

REVN Account Creation will open up for all players on June 10th. During the weekend of June 10th-12th, there will be a stress test event in the REVN Discord server ( During the stress test, players will earn extra rewards. Developers will be actively playtesting, and will be avai