Developer postOriginal post (opens in a new tab)

Update 0.15.22

New Content

  • Spawn particles for sentry turret
  • Turret Aggro VFX

Balance Changes

  • Weapon Damage changed to Weapon Power
  • Incendiary Rounds – Weapon Power scaling reduced to (80%) was (100%)
  • Emergency Shields – Cooldown increased to (50s) from (30s)
  • Teleport – Cast time increased from (3s) to (4s)
  • Chronostep – Movespeed reduced to (4/8/12/16/20) from (10/15/20/25/30)
  • Lance (Rocket Rifle) – Direct hit damage increased to (70) from (20) Structure Damage decreased to (1.5x) from (5x)
  • Towers – Ramping Damage increased to (60%) per shot from (30%) per shot
  • Nano-Weave – Max HP reduced to (300/400/500/600/700) from (500/700/900/1100/1300)
  • Minions – Move speed increased to (400) from (350)
  • Scythe (Carbine) – Weapon Power scaling reduced to (85%)
  • Spire (Sniper Rifle) – Weapon Power scaling increased to (200%)
  • Halberd (Burst Rifle) – Weapon Power scaling increased to (115%)

Bug Fixes

  • Angel Hitbox Fix
  • Reaper Clip now heals players for the proper amount on minion kills
  • Unlocking an ability no longer removes equipped abilities
  • Smash VFX are now properly blocked by barriers