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Update 0.15.23

New Content

  • New Recall animation
  • Terminal Capture VFX
  • New Tower shot SFX
  • New Tower aggro SFX
  • New Weapon swap VFX

Balance Changes

  • Targeted Rounds – Weapon Power increased to (6/12/18/24/30) from (3/6/9/12/15)
  • Assassin Edge – Base Weapon Power increased to (8/16/24/32/40) from (5/10/15/20/25)
  • Assassin Edge – Passive Effect WP increased to (60/70/80/90/100) from (40/45/50/55/60)
  • Heavy Shields – Removed
  • Shield Recycler – Removed
  • Weapon Power (WP) Changes
  • Assault Rifle “Genesis” – WP scaling reduced to (90%) from (100%)
  • Carbine “Scythe” – WP scaling reduced to (75%) from (85%)
  • Shotgun “Renegade” – Base damage reduced to (290) from (315)
  • Shotgun “Renegade” – WP scaling increased to (115%) from (100%)
  • Rocket Rifle “Lance” – Direct Hit damage reduced to (60) from (70)
  • Rocket Rifle “Lance” – WP scaling increased to (115%) from (100%)
  • Revolver “Rook” – Damage increased to (210) from (190)
  • Revolver “Rook” – Headshot Damage increased to (40) from (20)
  • Revolver “Rook” – WP scaling increased to (125%) from (100%)
  • SMG “Fang” – WP scaling reduced to (75%) from (100%)
  • Shotgun “Rogue” – Damage reduced to (290) from (315)
  • Shotgun “Rogue” – WP scaling increased to (115%) from (100%)
  • Recoil Reduction for Sniper Rifle
  • Recoil Reduction for Assault Rifle

Bug Fixes

  • All abilities now cancel invisibility cloak
  • Tower damage ramping now applies properly
  • Players can no longer cast other abilities during the smash animation
  • Minions no longer trigger SFX from neutral terminals
  • Removed “kill” from the censored words language filter