Savage Vessels

KPas

Released
Mar 1, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Custom Inventory & Path Plotter

    Custom inventory When you start a new game you always have to craft your favorite gear and to tidy your inventory. It's getting worse with higher starting levels. Now you can customize your inventory and save it. You can do this right after you left the carrier, but you have to s

  2. Developer post

    Explosives mainly

    Sawgun As you know the original single sawblade has been replaced by 3 sub-blades. Each of these sub-blades deals half the damage of the former single sawblade. This results in 3 x 0.5 = 1.5 times the original damage. But this was unnecessary. The sawgun should be a beginners pan

  3. Developer post

    Sawgun & Co.

    Dear space scavengers, I balanced some lower level weapons because the chiselgun was way too dominant. The chiselgun is ok but the other weapons don't have clear advantages or they are even dangerous to you. Sawgun I always wanted the sawgun to be a real beginner's weapon. Just s

  4. Developer post

    Game update #3

    Many item descriptions have been edited in order to turn them into helpful statements. This applies to weapons, devices, single-use items and consumables. Also the class of the selected item (single use item, consumable etc.) is displayed in a separate line. In addition the craft

  5. Developer post

    Game update #2

    Crosshair camera When playing fullscreen on a 16:9 monitor the view range circle extends the top and bottom boundaries of the screen. I suppose this issue somehow applies to all window dimensions. The view flipping mechanism (F key) is intended to compensate that in special situa

  6. Developer post

    Game update

    Vsync issues It's possible that the vsync option doesn't have any effect on your PC. When using a tool to detect your FPS you would see no difference between the 2 modes (on/off). Until now I ignored a third possible mode: adaptive vsync. This is involved now. So when turning vsy

  7. Rock, Paper, Shotgun

    Wot I Think: Savage Vessels

    Developer: KPas Publisher: KPas Release: Out now On: Windows From: Steam For: 10.29 / 10.80 / $13 I did level four on my first go. That’s my crown and none of you can take it. Level three was a bastard’s hump and I struggled to get through it for hours, before I realised that I a

  8. Developer post

    Savage Vessels is live and playable

    Big thanks for your inspiration, feedback, suggestions, bug reports, questions, encouragement, excitement, rage, previews, demonstrations and so on! That's one small step for any gamer, one giant leap for the dev. ;)

  9. Developer post

    Extended Intro, brightness control and optional screenshake

    1. Intro The second scene of the intro showed the wreck of your carrier and you could read the text: And every scavenger makes an unexpected find. This has been replaced by a longer scene which shows how your carrier is trapped by the void and when you discover the freak accident

  10. Developer post

    Loot and Rage

    1. Loot You may expect loot now dropped from killed opponents. The bosses always drop flotsam (orange marked rubble) containing 2 or more items. You can pick it up later unless the void collapses on the spot. The common attackers only drop loot rarely. Rule of thumb: The bigger t

  11. Developer post

    Screen Shake and Punchy Sounds

    Screen shake a) Getting hit Note: screen shake affects zoom (z-coordinate) increased by factor: 3.3 b) Recoil, depending on weapon Note: screen shake effects position (x/y-coordinate) Increased by factor: 4.0 Sound adjustment Ok, this is not an "ears bleeding update". I kept the

  12. Developer post

    Measures Planned Concerning Game Feeling

    Meanwhile the closed beta test is over. The game runs stable, as far as I know. Almost all known device issues have been sorted out. That's really nice! Recently two previews have been published: All the comments that have reached me since december make me think: gameplay is fine

  13. Developer post

    Rock Paper Shotgun

    I got in contact with the gaming press. That turned out to be a very nice experience. But read for yourself on Rock Paper Shotgun The author is Sin Vega . For the Reviews section on the store page I picked the following quote: I like the plinky planging sounds when you fire big m

  14. Rock, Paper, Shotgun

    Savage Vessels looks like Teleglitch with spaceships

    Savage Vessels is a top-down roguelike shooter with “physics and hard survival”, in which you fight hostile robot spaceships and scavenge parts to improve your own vessel. It looks rather promising, as you can see in the below trailer. (more…)

  15. Developer post
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  17. Developer post
  18. Developer post

    Taking shape

    Impressions from recent work on the higher levels. Surfacing sub-warp-artillery Using up to 3 weapons of the same type Mine launching turret Torpedoes

  19. Developer post

    Reaching the higher levels

    The levels 7-9 are in the works. We're leaving ore and ice behind. The new environment is stone, and the robots are trying to fortify the area. Watch some impressions: We encounter minefields and plating Beware of bigger guards! You launch ball-lightnings which strike everything

  20. Developer post

    Intro & Lore

    I want to pass lore to the player in order to create background, atmosphere and a story. I'm not quite sure how to do it best. But this intro is a first step.