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Loot and Rage

1. Loot

You may expect loot now dropped from killed opponents.

The bosses always drop flotsam (orange marked rubble) containing 2 or more items.
You can pick it up later unless the void collapses on the spot.

The common attackers only drop loot rarely. Rule of thumb: The bigger the more often.
If they drop anything then it's one drifting item. They drop it as soon as the ship starts to show signs of explosion. It's up to you to grab the item before the shockwave will push it away, perhaps into the void.

2. Rage

Some of your opponents (the original drones) are now able to express their rage.
When spotting the player their AI light starts to flare and they emit a corresponding sound.
You might be scared but it helps you to spot and classify the attacker.

3. Tactical scanner

The tactical scanner is a powerful tool which even has an impact on the game's feeling and atmosphere. If you want to craft it early then it should feel more painful. Therefore I changed the blueprint.
Old blueprint: seismic scanner + AI unit
New blueprint: seismic scanner + AI unit + probe + hollow shaft