Fix for some conversation and arrest permutations causing the game to freeze Brick and Conversationalist now consistently show up in the apartment with new conversations, and don't just want to talk about dogs and hourglasses forever. Audio settings apply to main menu music as we
Fix for some conversation and arrest permutations causing the game to freeze
Brick and Conversationalist now consistently show up in the apartment with new conversations, and don't just want to talk about dogs and hourglasses forever.
Audio settings apply to main menu music as well
Fixed placement of some customization items
Items that can be cut open now reliably check to see that you're holding an appropriate item for cutting
Fixed a bug where you could nudge a dog into a specific location to use as a footstool to escape the apartment
Fix for things that are not buckets being able to be used as buckets
Fixes for cooking and defrosting ham
Updated the "Free Grab" meter in the Day Planner to accurately reflect the amount of items left to grab (as well as always show a hint for which item to get next)
Fixes for 100% "Free Snap" mode. Please note that if you're already close to completing an area, you may need to re-snap some items to get 100%.
Fixing a bug where Brick and Conversationalist would take a whole minute to pet a dog
Fixing a bug where crushing a guard with a chandelier while another crew member was hanging out below the chandelier would soft lock the game
Fixing a bug where a guard who would slip over at a sink in the Grab phase would figure things out in the Snap phase and not slip over
Fixing that one painting near the back stairs in Nifty's apartment from clipping through the wall when customizing
Eternally removing more robot voices
Fixing the lost dog guest so he has an actual conversation and doesn't just groan weirdly
The waving guy a couple of blocks away now waves at you
Fixed dogs being unable to be customized in the dog room
Fixing UI wonkiness on Free Snap and Free Grab meters on entry
Fixed hats and bows occasionally detatching on dogs
Fixed crowd occasionally levitating when you get a good whack at the leftmost Erik Pop fountain
Removed the need to steal the balloons in another building in order to get 100% Free Grabbed
Fixing UI text placement and overruns in various positions
Removed using doors, crew alternate entry points, and cutting open fish tanks for now. They'll return in a future episode!
Unplugged the vending machine in the break room. It'll get plugged back in next episode!
Fixes for arrival points on various objects
Fixes for various typos and misleading traits
Fixes for some objects floating in the worldbox
Fix for splatting the empty painting and no reaction occurring
Hey all! Here's more fixes for Snap & Grab! A fix for some achievements and stars not being awarded. For those of you with missing achievements and stars, you'll be awarded any achievements and stars that you have previously completed but are missing on entering Nifty's headq
Hey all! Here's more fixes for Snap & Grab!
A fix for some achievements and stars not being awarded. For those of you with missing achievements and stars, you'll be awarded any achievements and stars that you have previously completed but are missing on entering Nifty's headquarters.
Mashing the escape key while exiting a plan will no longer detatch the mouse cursor from the game
Added an option to disable controller vibration
Fixed issues that allowed Nifty to go swimming
Challenges for pushing the burger off the pedestal now complete successfully
Improved quality of cameras in the grab phase
Removal of yet more robot voices that snuck in
Other small fixes, polish updates, and gameplay improvements
Thank you so much to everyone leaving bug reports in the discussion groups! We're planning another patch for Episode 1 with all of your great and hilarious bugs you've found, stay tuned for more details!
Hi there, and thanks for playing Snap & Grab! We're preparing a larger patch for release this week to fix issues that people have reported, but in the meantime we have a quick hotfix: Henry, the Hungry Security Guard will no longer keep you arrested forever if you try and tak
Hi there, and thanks for playing Snap & Grab! We're preparing a larger patch for release this week to fix issues that people have reported, but in the meantime we have a quick hotfix:
Henry, the Hungry Security Guard will no longer keep you arrested forever if you try and take a photo in the Big Food illegal photo zone.
Fixed a bug that could cause the planning screen to lock up and refuse input Removed errant temporary VO when being arrested by some guards Fixed an issue where the "throw" prompt would show as active before unlocking Long Throw
Fixed a bug that could cause the planning screen to lock up and refuse input
Removed errant temporary VO when being arrested by some guards
Fixed an issue where the "throw" prompt would show as active before unlocking Long Throw