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May 14th Patch Notes

  • Fix for some conversation and arrest permutations causing the game to freeze
  • Brick and Conversationalist now consistently show up in the apartment with new conversations, and don't just want to talk about dogs and hourglasses forever.
  • Audio settings apply to main menu music as well
  • Fixed placement of some customization items
  • Items that can be cut open now reliably check to see that you're holding an appropriate item for cutting
  • Fixed a bug where you could nudge a dog into a specific location to use as a footstool to escape the apartment
  • Fix for things that are not buckets being able to be used as buckets
  • Fixes for cooking and defrosting ham
  • Updated the "Free Grab" meter in the Day Planner to accurately reflect the amount of items left to grab (as well as always show a hint for which item to get next)
  • Fixes for 100% "Free Snap" mode. Please note that if you're already close to completing an area, you may need to re-snap some items to get 100%.
  • Fixing a bug where Brick and Conversationalist would take a whole minute to pet a dog
  • Fixing a bug where crushing a guard with a chandelier while another crew member was hanging out below the chandelier would soft lock the game
  • Fixing a bug where a guard who would slip over at a sink in the Grab phase would figure things out in the Snap phase and not slip over
  • Fixing that one painting near the back stairs in Nifty's apartment from clipping through the wall when customizing
  • Eternally removing more robot voices
  • Fixing the lost dog guest so he has an actual conversation and doesn't just groan weirdly
  • The waving guy a couple of blocks away now waves at you
  • Fixed dogs being unable to be customized in the dog room
  • Fixing UI wonkiness on Free Snap and Free Grab meters on entry
  • Fixed hats and bows occasionally detatching on dogs
  • Fixed crowd occasionally levitating when you get a good whack at the leftmost Erik Pop fountain
  • Removed the need to steal the balloons in another building in order to get 100% Free Grabbed
  • Fixing UI text placement and overruns in various positions
  • Removed using doors, crew alternate entry points, and cutting open fish tanks for now. They'll return in a future episode!
  • Unplugged the vending machine in the break room. It'll get plugged back in next episode!
  • Fixes for arrival points on various objects
  • Fixes for various typos and misleading traits
  • Fixes for some objects floating in the worldbox
  • Fix for splatting the empty painting and no reaction occurring