
Hello guys! How are you doing?
Please, leave the candy you were about to eat on the table and let’s ready today’s update (c’mon, you’ll get a lot more during Halloween). Update 0.9 is mostly focused on polishing the game, but there are also new things on the gameplay itself, such as different difficulty for each level.
Here is a summary of what has changed. You can read more details below it:
- Changed the sound effects of the game;
- Sound effects are now 3D (you can hear where they are playing from);
- Changed the songs of the levels (background music);
- Improved muzzle flash, shot and hit particles of the weapons;
- Improved screen shake;
- Improved the Store’s visual;
- Performance optimization;
- New water visual;
- Improved the pace of the game (more frenetic);
- Now each map has its own difficulty (easiest to hardest);
- Balanced damage of swords;
- Liz can now charge the sword special attack while running;
- Liz can now throw daggers while running (what a ninja);
- Fixed Liz’ movement bug after getting revived;
- Changed prices of new maps and characters.
Check the new stuff by watching this uncomment gameplay (I know you skipped all the text above):
https://www.youtube.com/watch?v=ox0sSpzsDnY
Now, the details…
New sounds
You can finally hear different fire guns sounds when you shoot, not just the same one for pistol, submachine gun, shotgun and so on (I can still hear that old sound in my dreams…). That’s right, a lot of new sound effects were added to the game and they are now 3D, meaning you can hear the direction they are coming from.
The background music’s were also changed, excepted for the Main Menu and Map 03, which remain the same. Let me know if you enjoyed the new ones.
New particles and visuals
Guns and other weapons now shoot cool particles! RIP old lame green line (if you got that, thanks! That means you’ve been following the project for a long time). Other particles were improved as well, such as explosions.
The enemies now shake a little bit when you hit them and their dialog is surrounded by a dialog box. Screen shake was also improved. The water looks more beautiful too.
New store
The rune displays were rearranged and improved so you can easily understand their effects and who can use them.
Old

New

New difficulty
Each map has now its own difficulty. That means you won’t necessarily reach a certain round as easy as you reached in the previous map. Pigeons are faster, do more damage and have even less mercy, but I now you won’t let them win without putting up a good fight.
You will also notice that the pace has changed. Pigeons will now spawn closer to you. This also fix a problem while playing on a big map on the previous versions, in which you had to wait a lot for some pigeons to come to you, specially if you had unlocked a lot of paths.
What comes next?
Pigeons Attack is close to the final version. We will now work on Steam achievements, some basic tutorials for new players and continue polishing and optimizing the game. But don’t worry, we will keep the game updated with new stuff even after the 1.0 version, so don’t forget to give us your feedback about things that should be improved or that you would like to see in the game.
Thank you for reading today’s update and for playing Pigeons Attack! See you in the next one.