Zodiac Legion

Coming soon

Studio Draconis

Planned release
Q4 2026
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Lords, Stars and Shadows: The Strategic Layer of Zodiac Legion

    Welcome, noble friends! June is the month of the diplomatic Gemini, so what better time to bring you an update about the strategic layer of Zodiac Legion? Grab some lordly refreshments and read on, as we bring you new details on managing your domain, engaging with neutral faction

  2. Developer post

    Minor menu fixes

    Greetings commanders, This small hotfix remeides a few menu navigation issues, during and after missions. - Fixed the Back button in the settings menu being unavailable during standalone and tutorial missions - Added a "Quit Game" option in the settings menu during missions, allo

  3. Developer post

    Demo fixes

    Greetings commanders, This is a small hotfix. Here are the main changes: - AI archers no longer switch to melee when they don't have a target in range. - Fixed a race condition that could break animations - Fixed some outdoor maps trying to place dungeon rooms - Fixed all outdoor

  4. Developer post

    Zodiac Legion Turn based Thursday fest demo update

    Greetings, commanders, We're back with a new festival build, and this one brings some substantial changes to the combat experience. Campaign mode is disabled in this version while we rework he strategic layer, but the tactical side has received a lot of attention. Content changes

  5. Developer post

    Medieval tactics – in theory and in practice

    Welcome, lords and ladies! The Zodiac Legion team wishes you all the best in this auspicious new year, and we’d like to celebrate this occasion by once again focusing on one of the primary aspects of our game – translating medieval warfare conventions into actual gameplay. You ma

  6. Developer post

    Medieval Festival demo update

    Greetings, commanders, For the medieval festival, we made a few improvements to the demo: Stronghold Building Node-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building pe

  7. Developer post

    UI delay and map hotfix

    Greetings commanders, The latest hotfix addresses the following issues: - UI delay was not applied correctly (the pathing calculations would start on moving to a new tile anyway, crippling the FPS on mouse move) - various map plots have been fixed, others have been added - fixed

  8. Developer post

    Build 0.40 hotfix 2: full screen

    Greetings commanders, Some of you have complained about the mouse cursor not working properly in fullscreen. It is just a minor engine update to make fullscreen more responsive. The cursor should also be locked to the window in fullscreen mode, now.

  9. Developer post

    Hotfix for No Time to Loot demo build (0.4)

    Greetings commanders, I messed up the build settings and it was shipped with logging of all Los calculations, resulting in a severe performance hit. It should be fixed now. Sorry for the inconvenience.

  10. Developer post

    Zodiac Legion major demo update for the No Time To Loot Festival

    Zodiac Legion major demo update for the No Time To Loot Festival Greetings, commanders, We’re excited to share a brand-new festival build of Zodiac Legion , featuring some of the biggest improvements yet. Major New Features Outdoor Areas Battles no longer happen only in dungeons!

  11. Developer post

    Dev Diary – Adaptive Music

    Welcome, one and all! Across our various updates, we’ve talked a lot about the mechanics of Zodiac Legion, but a true chivalric epic can’t be accomplished through dice rolls and adventures alone. The artistic layer plays as key of a role as all the other aspects, and today we’d l

  12. Developer post

    Tacticon talk: Knight Tactics

    Greetings Commanders! I am Alexandre, project lead of Zodiac Legion. This Friday, July 18 at 16:00 CEST, tune into the TactiCon Showcase stream for a 45-minute, pre-recorded deep dive into “Knight Tactics: From Medieval Manuscripts to Game Mechanics,” where I explain how medieval

  13. Developer post

    UI and tutorial improvements

    Greetings Commanders! Here are the changes for this patch: Changes: Teleporters now teleport all friendly characters around them at once Damaged props now display a health bar for better visibility Tutorial has been streamlined for a smoother experience Music changes on the roste

  14. Developer post

    TurnBasedThursday Fest under Gemini: Tutorial and UI polish

    Greetings Commanders! We're pleased to announce that Zodiac Legion will be featured during TurnBasedThursday from June 2-9, under the witty influence of Gemini. As always, we've prepared some meaningful improvements for the occasion. Since many of you have provided valuable feedb

  15. Developer post

    Hotfix: available missions don't get cleared on loading a game

    Greetings commanders, Here are the changes for this patch: - Loading a game doesn't remove available missions anymore - Loading a game keeps the status of the tutorial and help texts - Steam integration (just for stats, like number of tutorial completions, missions played for now

  16. Developer post

    Zodiac Legion update for the Wargames Fest

    Attention, knights! Zodiac Legion is going to be featured during the Wargames Fest on Steam! Remember to drop by from April 28 to May 5 and charge headfirst into battle with Taurus, the stalwart patron of this time. We’ve made sure to add a few things for the occasion that ought

  17. Developer post

    Demo update

    Dear players, We went for a long time without update because I kept broking new things or finding new things I needed to patch. The current build should have fixed most stability issues. We will now focus on the addition of campaign elements. Pathfinding corrections for AI: it ha

  18. Developer post

    Zodiac Legion Turn-based RPG fest demo update

    Dear players, Since the last build that introduced randomized levels, we have mostly focused on fixing a few lingering UI and optimization issues. We have also added saves (only on the strategic map for now). Here is the changelog: Additions Scaling: you can now scale at *2 or *3

  19. Developer post

    Dev Diary – Level Construction Process

    Greetings and salutations, friends! We’re hard at work on our procedural map generation system, and as we get nearer to having its fully functional first iteration, we figured we could give you a little glimpse behind the scenes and show what the entire process looks like. I’m Ma

  20. Developer post

    props destruction hotfix

    Greetings commanders, Just a minor hotfix regarding dungeon props targeting Fireball can now damage props Targeting props can be done with the default attack from melee range Some attacks still don't seem to do anything against props, but it is nly an UI issue (as the props HP ar