Greetings, commanders,
For the medieval festival, we made a few improvements to the demo:
Stronghold Building
Node-Based Construction: Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct.
Note that most of the building perks are still inactive.
Localization Support
Languages Added: Added French language support.
Future Proofing: Implemented a system to support further languages in the future, including those using different character sets like Russian or Chinese.
Strategic UI Enhancements
Recruitment: It is now possible to replace casualties in your roster.
Mission Dialog: Enhanced mission briefings with party selection
Contextual Help: Fixed F1 Contextual Help availability on both Strategic and Tactical screens and added a topic index for easier navigation.
Visuals & Feedback
Arrow Projectiles: Arrow trajectory is now visible in combat.
Death Indicators: Enhanced visual feedback for fallen characters in tactical combat
Map Generation Fixes
Fractal Generation: Added "fractal" presets (ie, presets that have some part that subdivide intro presets
Outdoor Doors: Fixed floating doors in outdoor areas via stricter wall validation.
Bug Fixes
Dialogs: Fixed "blank text" issues in mission briefings.