Update 1.35
• Achievements added. • SpeedRun updated. • UI text updated.

Developer posts and news about this game.

• Achievements added. • SpeedRun updated. • UI text updated.

Pentultimate final release update. • Minor graphical asset updates • Fixed crash on castle boss refresh • Level Editor minor fixes • Store update

• OST and dynamic music updated • New biome 4 castle assets added • Fixed a bug where Max cant climb retracted spike walls • Improved Rubbish Bombs • Optimized player script • Improved Biome 5 assets • Improved Dialog messages • Fixed crash in Dialog system (sort of) • Fixed an "

• OST replaced. • OST Dynamic system improved and layered. • Local and Global UI rebalanced. • Multiple asset improvements. • Multiple gameplay improvements. • Deathmatch invulnerability added. • Minsaber added

• new music for biome 4 and 5 • new Skeeter enemy in Biome 1 • new large terrain decorations in biome 3 and 5

• Vsynch disabled and target framerate capped to 90 to discourage weird high FPS bugs. May screen tear, v-sych will eventually be a settings option • Coop mode re-imagined to support multiple Players using one set of armor, not each Player has their own. Armor controls are not sp

• Biome 1 dynamic music update • Invisible fire bottle bug fixed • Item save system updated • Level save now every level (sign post) • Dying now does not remove level start items armor and raccoons. • Minor particle effects changed

1.27 Update News: Input System • Brand new controller configuration screens per player. • Shoulder buttons added • Aim control mode added as an option. Look-Aim: use the look stick to aim, rather than the Move stick. Added benefit of being able to walk backwards and shoot forward

• fixed a bug where old save files would corrupt gameplay.

This big update marks the complete playthrough from biome 1 to 5, new bosses, and a whole pile of updates, major and minor. The most important being biome 5, the Sporian space fleet and it's glutinous Lord Sporian. Spoilers in vid! I have also added a dialog system highlighting t

• Massive graphics overhaul. • Multiple improvements in almost all areas. • Level 4 and 5 development.

Just some minor updates to keep things going. I have however changed the entire gameplay dynamic which should be a lot more fulfilling. Sorry for the long hiatus, I am encouraged to get back into the saddle. • Animation refresh • Material shadow fixes • Replaced set with infinite

1.0.9 This update include the following changes: • New Weapon: Phaser Rifle • New Level: The Catacombs • UI Improved: Item icons • AI Improvement: Spider Boss Attack less aggressive, added Animations • AI Improvement: Max handles explosives _slightly_ wiser • AI Improvement: Targ

This update includes the following changes: • Updated Feature: DeathMatch structure improved. • New Feature: DeathMatch level build settings exposed. • New Feature: DeathMatch record keeping UI added. • New Feature: DeathMatch side-swap pairing added. • Fix: Enemy freezer fixed.

This update includes the following changes: • New Feature: Permanent Save point added. • Updated UI: Title star system for # completed. • Updated UI: Title best SpeedRun time. • Updated UI: Title global reset button added to settings. • Fix: Removed gaps in side of walls that som

This Update includes the following: • New Enemy: Mushroom (non-combatant). • New Enemy: Deadly Mushroom. • New Enemy: Slug (non-combatant). • New Debris: Coffins x 4 added (Level 3). • New Feature: Hostage Counter. • New Feature: Progressive Decoration Addition ( Level 1 only, at

Hey team, Back in the saddle for Animosity. Its good to get some fresh eyes on the project and get some more assets in to make the experience more robust. This update includes the following changes: • New event: Locked Door • New event: Anti-Max Spike Set • New event: Timed Spear

• Included an input help screen in the pause menu. You can now get a quick reference to the keyboard, as I noticed that was an issue with a couple play throughs. • Fixed an AI targeting behaviour that now makes the pigeons 200% more lethal! All AI now target and react as they wer

Quick update to address some basic navigation issues: • Reworked title screen to have some helper text. This goes against my original principle of a text-less game, but it is fine for Early Access. • Interface noises refined, interface has a Cancel button to back out of menus. •

It brings me great joy to bring to you the Early Access release of Animosity. I am one year into development into this, and have had a super time through the whole process. Easily some of the most satisfying features I have had the opportunity to work on. From teaching the comput