1.27 Update News:

Input System
• Brand new controller configuration screens per player.
• Shoulder buttons added
• Aim control mode added as an option. Look-Aim: use the look stick to aim, rather than the Move stick. Added benefit of being able to walk backwards and shoot forwards.
Level Editor(WIP)
• Level Editor released! Challenge yourself and others by creating unique levels, block by block.
• Capture campaign levels and modify / share them on the Steam community page .
• Add items, decorations, lights,keys, doors, mix and match biome assets
• Level analyzer and optimizer keeps you from making a big mess.

Weapons
• Phaser projectile effects added. Stage features made more pronounced.
• Plasma rewritten to be more stable, more usable and easier for boss queen to use.
• RedSaber weapon added with 3 levels of saber blade effects
• All weapons now create friendly fire damage, not just explosions.
• Explosions rewritten and showcase more realistic forces.

Item System
• Rewritten Perk system, less complex UI system
• Perks can now be disabled for “reasons”
• Golden Knight Armor added
• Black Knight Armor added
Friendly Wares Man(WIP)
• Friendly Wares Man is a new feature. Saving all of your friendos in the level and unlocking the cage grants you the ability to peruse Friendly Wares Man’s wares as a reward for doing the right thing.
• Friends saved count toward “hearts” which you can use to trade for weapons, items, etc.
• Extra slots provide weapon licenses you may have missed.
• Cosmetic perks like the Black Knight armor available.

Bosses
• Biome 1 Spider boss rewritten, again.
• Biome 5 Col Sporian boss cleaned up various unique bugs.
• Biome 4 Queen boss tuned for a better experience.
Enemies
• Ragdolls rebuilt and modified to be more stable in certain circumstances
• Melee weapons adjusted and rewritten to actually cause damage.
• Mysterious Assassin added to Biome 4(WIP)
• Mech Queen and Mech troop rewritten, and stun damage added.
General
• Universal Effects System added with blood, dust, metal, wood, to be used across all things being attacked for a more unified look and better performance.
• Tally System added after Biome 1. Player performance is monitored and graded.
• Level Re-Roll option available in menu and if player has lost too many times to a level. You can now create a new level and attempt that with only minor grading penalties.
• Dynamic difficulty system nerfed.
• Overall difficulty nerfed.
• Dynamic music system added (Biome 1 only ATM)
