Update 1.20c
Changelogs Fixed the order of peer's favour. Re-positioned the text box for runes at the Gate. Some grammatical correction. Nerfed feather weight reduction from 35 to 30.

Changelogs Fixed the order of peer's favour. Re-positioned the text box for runes at the Gate. Some grammatical correction. Nerfed feather weight reduction from 35 to 30.

Changelogs You can now use the clock in your Hall to reset map progress. Caffeine decay now tick every 5 sec, down from 1 sec. Increased caffeine decay scaling per hour. Changed some peer's dialogue. Added an exit option in the status window. Moved splash screen during startup to

This is a major update. If you have any run prior this update, finish or abandon it before updating. Refer to Update 1.18. Changelogs The game aspect ratio increased from 17:13 to 21:13 New HUD design. HUD is now an actual Head-up Display (moved from the bottom to top) Slight cha

We have a new title screen now. Store page will be updated later. Changelogs Reworked revive and express soul mechanic : Previously, express soul revives you on death. Now it add points toward a "Revive" when used, cost increased with each use. Revive charges can be viewed from t

This is a major update. If you have any run prior this update, finish or abandon it before updating, otherwise that run will encounter errors. You can disable automatic update by right clicking the game in your library > go to properties > updates > automatic updates >

Get Coffee Crawl and a bunch of other games at a dirt cheap price (metaphorically) at IndieGala here. Anyway, nothing new for this update. Just adding some file chunks to be used for future update. Fixed some typo Updated peer dialogue. Fixed incorrect tootip display. Changed som

Get Coffee Crawl and a bunch of other games at a dirt cheap price (metaphorically) at IndieGala here. Anyway, nothing new for this update. Just adding some file chunks to be used for future update. Fixed some typo Updated peer dialogue. Fixed incorrect tootip display. Changed som

Sometimes, I like to pretend like there's a lot of people playing this game. Adjusted some novelty to give cards. Elite foe now always say their defeated line. Finishing a run now display upgrade level obtained at the hall (display nothing if it is 0) Furnace trap now stuns. Unif

Sometimes, I like to pretend like there's a lot of people playing this game. Adjusted some novelty to give cards. Elite foe now always say their defeated line. Finishing a run now display upgrade level obtained at the hall (display nothing if it is 0) Furnace trap now stuns. Unif

I'm thinking of a witty remark to put on the headline, but nothing comes out. So here's some plain information: Peer request is now given directly by peers. Quest NPC removed. Added Cleric NPC as a replacement; pay to receive blessings that increase exp gain for a while. Completi

I'm thinking of a witty remark to put on the headline, but nothing comes out. So here's some plain information: Peer request is now given directly by peers. Quest NPC removed. Added Cleric NPC as a replacement; pay to receive blessings that increase exp gain for a while. Completi

Discount is ending in 6 hour! Get it now and save... 1 dollar (it's something). Character skin and name change now available on start without needing to be unlocked. Fixed a bug regarding gibbed enemy corpse. Fixed some grammatical mistakes, plus text update. Added anarchy mode s

Discount is ending in 6 hour! Get it now and save... 1 dollar (it's something). Character skin and name change now available on start without needing to be unlocked. Fixed a bug regarding gibbed enemy corpse. Fixed some grammatical mistakes, plus text update. Added anarchy mode s

Approximately 3 days since last update. Sorry for slacking off. Belly mechanic removed. Originally, this was intended to limit item spamming, otherwise you can just keep eating and healing and never die. But managing it is tedious, so it's replaced with something simpler: Food no

Approximately 3 days since last update. Sorry for slacking off. Belly mechanic removed. Originally, this was intended to limit item spamming, otherwise you can just keep eating and healing and never die. But managing it is tedious, so it's replaced with something simpler: Food no

It's been 17 hour since release and we're off to a decent start! All the characters were originally designed to speak in their own native language. But since that isn't favourable, everyone now speaks English. Previous dialogue archived for future use. Effect that slows movement

It's been 17 hour since release and we're off to a decent start! All the characters were originally designed to speak in their own native language. But since that isn't favourable, everyone now speaks English. Previous dialogue archived for future use. Effect that slows movement

Two weeks are a long time to wait before release. Balance Adjusted weaker abilities to scale better, but with longer cooldown. Removed cheat locker due to potential abuse. Buffed Engineer, Bouncer, and Lich class for better early game. Removed adventure mode due to balance issue,

Two weeks are a long time to wait before release. Balance Adjusted weaker abilities to scale better, but with longer cooldown. Removed cheat locker due to potential abuse. Buffed Engineer, Bouncer, and Lich class for better early game. Removed adventure mode due to balance issue,