UNYIELDER Gameplay 2
UNYIELDER is out now!
UNYIELDER is out now!

TrueWorld Studios · SHUEISHA GAMES
UNYIELDER is out now!
UNYIELDER is out now!
SPRING SALE IS ON! Our Biggest Discount Ever: 50% OFF!!! Grab UNYIELDER at a massive 50% off during our Spring Sale—our lowest price yet! We've also just rolled out a brand-new update, making this the perfect time to jump into the action. The latest update includes: Significant p
SPRING SALE IS ON! Our Biggest Discount Ever: 50% OFF!!!
Grab UNYIELDER at a massive 50% off during our Spring Sale—our lowest price yet! We've also just rolled out a brand-new update, making this the perfect time to jump into the action.
The latest update includes:
Significant performance improvements across the game
Various bug fixes for bosses and core systems ...and many other improvements!
Experience a smoother, better-than-ever UNYIELDER. Have a fantastic weekend playing!
UNYIELDER is out now!
UNYIELDER is out now!
General Changes General Changed lighting away from the Lumens system to baked lighting, which should reduce the computational requirements of the game Miscellaneous Added controller support for a few UI screens that were missing them Updated the factional icon for both Tutorial e
UNYIELDER is out now!
UNYIELDER is out now!
Pretenders, Since the release of Update 1.1 , we have been closely monitoring your feedback across reviews, discussions, and community channels. We truly appreciate everyone who has spent time with the update so far, and we hope those of you who have jumped in are enjoying the ne
Since the release of Update 1.1, we have been closely monitoring your feedback across reviews, discussions, and community channels. We truly appreciate everyone who has spent time with the update so far, and we hope those of you who have jumped in are enjoying the new experience.
Following up, here's what we have planned:

Lighting quality and rendering method adjustments
Reduced visual overhead to better support lower system specifications
Continued improvements to frame rate consistency and overall stability
Boss fight adjustments
Improved run progression to reduce friction and repetition
Combat pacing refinements, especially during longer runs
These changes are already in progress and will be delivered through incremental hotfixes rather than waiting for a larger patch.
Update 1.1 introduced major changes such as Gauntlet Mode, online leaderboards, and a reworked Campaign flow. Our current focus is on refining these systems so they feel as responsive, fun, and rewarding as possible.
Please continue to share your thoughts with us. Every report and discussion helps us make UNYIELDER better.
Thank you for your continued support.
Never Yield.
WINTER SALE DISCOUNT – NOW LIVE Hello Pretenders! UNYIELDER is part of the Steam Winter Sale for a limited time. If you have been waiting for the right moment to step into its relentless boss-rush combat, now is the time. Alongside the discount, Major Patch 1.1.0 is now live, del
Hello Pretenders!UNYIELDER is part of the Steam Winter Sale for a limited time.
If you have been waiting for the right moment to step into its relentless boss-rush combat, now is the time.
Alongside the discount, Major Patch 1.1.0 is now live, delivering meaningful improvements across the game, focused on clarity, balance, and overall combat experience.
This update represents a significant step forward for UNYIELDER, shaped directly by player feedback.
UNYIELDER is a high-skill, boss-rush FPS built around mastery, counter-play, and execution under pressure.
With Patch 1.1.0 in place, the experience is more focused, more readable, and more rewarding than ever.
Whether you are:
Jumping in for the first time
Returning after a break
Or looking to test your limits in Gauntlet Mode
This Winter Sale marks the strongest version of UNYIELDER yet.
Major Patch 1.1.0 is live now. Full patch notes available here.
The discount is limited.
The bosses are not forgiving.
Enter the fight.
Never Yield.
The Gauntlet awaits. This update brings UNYIELDER's biggest changes yet: a completely reworked Campaign Mode featuring a curated boss rush experience, a new competitive Leaderboard system to track your fastest runs, two new major bosses (Iguana and Crucible), and fresh weapons to
The Gauntlet awaits. This update brings UNYIELDER's biggest changes yet: a completely reworked Campaign Mode featuring a curated boss rush experience, a new competitive Leaderboard system to track your fastest runs, two new major bosses (Iguana and Crucible), and fresh weapons to master. Whether you're chasing leaderboard records or experiencing the refined progression system, there's plenty of new content to dive into. Full patch notes below!
Campaign Mode Rework
Campaign Mode has been reworked, where the campaign is now a true Boss Rush experience featuring the Pretender. As the Pretender, players must now fight through each boss in the many factions of Erebus, in a curated sequence, and only once per boss!
Suits, Perks and Weapon Drops remain random!
Regardless of the boss that is being fought, the Perk Drop type will be randomized for each possible selection on each Stage Select screen
Legendary Boss Crafting is now optional for Campaign Mode, where it will spawn the V1 for Megalith, Rali, and Mari, while the Tyrant will be completely randomly generated if no Data Drives are added
Skinner and Boz are still optional, but you can only fight them once per run
With this change, the older Campaign Mode has been moved to Legacy Campaign instead, where you can play the older version of UNYIELDER’s campaign once you have tried playing Campaign Mode at least once!
Existing players will instead have it unlocked on any existing save files!
Note: Provenance will now always start with two loot boxes in Campaign Mode and Gauntlet Mode
Gauntlet Mode
Gauntlet Mode is essentially the same gameplay experience as Campaign Mode, without the story cutscenes and dialogue, and you can play as Rali, Rain, or Skinner as well!
Leaderboard
Together with the curated boss rush experience comes a Leaderboard! The leaderboard will now store your best performances for Gauntlet as well as Endless Mode!
Try to complete the Gauntlet within the shortest time possible!
This will showcase and save the top 10 results for each type across all save files
You can find the leaderboard next to the teleporter within the House of Cards! (next to where you’d normally start a new run)
Note: Your score will not show up for other users if your and your game’s privacy settings are set to private.
New Bosses
Iguana
New Major boss for Tennuli
Crucible
New Major boss for Imperium
New Weapons
Order
A hammer that has a variety of randomized effects! Try it for yourself!
Umbra
Antumbra’s Shield! Now you can charge at enemies and also fire rockets while you’re at it, just like Antumbra!
General Changes
General
Game modes now start locked and unlocked through progression, with previous unlocks kept for existing players
Legacy Campaign, Campaign and Endless will now be unlocked upon entering campaign mode for the first time
Legacy Campaign and Endless will remain unlocked for users that have already unlocked them prior to this update on an existing save file
Note: In the case where players have an existing mid-run Legacy Campaign Mode save prior to this update, they may need to start a new run after the existing run ends in order to unlock Gauntlet and Endless Mode.
General requirement changes for unlocking characters
Thumper now unlocks upon defeating Megalith in any game mode
The following will still require Gauntlet / Endless Mode to be unlocked:
Rain will now unlock upon defeating Rain in any game mode
Skinner will now unlock upon defeating Skinner in any game mode
Rali will now unlock upon defeating Rali in any game mode
Skinner and Boz will now no longer drop Perks
When fighting Rain, Storm, Kite, Skinner or Boz, the faction icon shown on the Boss HP Bar will now be their respective icons
Subsequent codex categories are now unlocked when you beat the corresponding boss (i.e. Megalith V1/2/3 will unlock Imperium entries) on any game mode. However, they will still need to be unlocked in sequence
There is now an indicator on NPCs when there is a dialogue available for viewing
If a fight is available with an NPC (Boz, Skinner), a different indicator will be displayed
Updated boss HP bar to use proper faction icons for special bosses
Codex categories now unlock from defeating their bosses in any mode and no longer reset after campaign completion
New Boss Beacon that shows up when a reinforcement (during Skirmishes) is on the way! You can now go up to this anchor and interact with it in order to skip the wait!
General asset optimization pass
General weapon and boss balancing pass
Boss changes are targeted at making them feel like they’re increasing in difficulty during Campaign mode
Misc
Mod spawning logic updated, so that it will now always give at least the following number of mods when moving on to each act:
Act 2: 3 mods
Act 3: 5 mods
A new entry has been added to the Codex
Field of View setting has been expanded to 90-130 (from 105-115)
Some other under the hood changes to improve on general performance
Bugfixes
General
General fixes to achievement tracking, including correcting incorrect checks and improving how certain conditions are monitored
Bosses
General
Fixed an issue which was causing all intros and outros to be lowered to almost unhearable volume levels
The Tyrant
Fixed Tyrants counter and attack effects
UI
General fixes to result screen
Misc
Fixed outpost and peaceful arena dialogue progressing incorrectly after leaving the peaceful arena for a special boss fight
Fixed a bug where mid-run loads for characters other than Pretender may not correctly load gameplay statistics
Fixed a bug where the result screen might show multiple times upon leaving a legendary exit on Endless, and on (Legacy) Campaign when the boss has already been fought on a previous run
UNYIELDER is out now!
UNYIELDER is out now!
The Steam Awards nomination period opens November 24th and runs through December 1st at 10 AM . We need YOUR support to nominate UNYIELDER for Outstanding Visual Style ! What Players and Critics Are Saying About UNYIELDER's Visuals: "UNYIELDER really shows off what makes it speci
The Steam Awards nomination period opens November 24th and runs through December 1st at 10 AM. We need YOUR support to nominate UNYIELDER for Outstanding Visual Style!
What Players and Critics Are Saying About UNYIELDER's Visuals:
"UNYIELDER really shows off what makes it special with its art style and lighting, giving battles a cinematic edge." - That VideoGame Blog
"A very distinct, beautiful world with a stunning, yet rather old-school visual style" - Softpedia (85/100)
"The game runs on Unreal Engine 5...However, UNYIELDER goes for a more stylised approach, proving that UE5 is not entirely to blame for games looking too 'samey'. This unique style of the game really allows the visual cues of the bosses' attacks to be more clearly conveyed." - THE MAGIC RAIN
"I like the presentation overall, evoking an anime sort of look with some subtle cel-shading. Although the colour palette is rather muted, it makes the various bosses and their attacks much more noticeable." - GameGrin
"I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying." - Churape's Dungeon
Why UNYIELDER's Visual Design Stands Out:
THE FROZEN APOCALYPSE OF EREBUS UNYIELDER's visual identity is unforgettable. The collapsed Antarctic capital of EREBUS blends frozen wastelands with industrial decay—rust-covered ruins buried in ice create a hauntingly beautiful backdrop unlike anything else in the FPS space.
40+ VISUALLY DISTINCT BOSSES From sleek mechanical derelicts to towering machine-gods, each of the 40+ enemies features completely unique designs. Minor Bosses, Major Bosses, Special variants, and Legendary encounters—each tier brings fresh visual spectacles that make every battle feel distinct.
DIVERSE ARENAS ACROSS EREBUS Battle across varied set-pieces throughout Antarctica's ruins. Each arena presents a different visual atmosphere—from frozen industrial complexes to desolate mechanical graveyards—creating a cohesive yet diverse world that keeps the visual experience fresh through every encounter.
YOUR CUSTOM FINAL BOSS Using the Data Drive system, craft your own Final Boss from collected parts. Watch your creation combine visual elements from every Major Boss you've defeated—a living testament to UNYIELDER's modular visual design.
SUPPORT UNYIELDER'S VISUAL EXCELLENCE From November 24th through December 1st at 10 AM, nominate UNYIELDER for Outstanding Visual Style on Steam.
NEVER YIELD— Vote for Visual Style!
UNYIELDER is out now!
UNYIELDER is out now!
Hey guys time for round 3 of Dev Diaries This round, meet Alec, our Lead Animator. His in charge of overseeing the animations and mainly animating the view model animations ( first person hands ) Cheers and Stay Frosty Watch the episode here, enjoy: GAME IS OUT NOW! IF YOU LIKE D
Hey guys time for round 3 of Dev Diaries
This round, meet Alec, our Lead Animator. His in charge of overseeing the animations and mainly animating the view model animations ( first person hands )
Cheers and Stay Frosty
Watch the episode here, enjoy:
GAME IS OUT NOW! IF YOU LIKE DOOM AND ULTRAKILL, THIS IS IT 🗣️
General Changes General Achievements on Steam are now enabled! Note: All previous activities will not count towards your Achievements becoming unlocked Screen Shake intensity can now be customized via a Slider inside of Graphics Tracking logic for the Phase Priming Melee Icon, Lo
Achievements on Steam are now enabled!
Note: All previous activities will not count towards your Achievements becoming unlocked
Screen Shake intensity can now be customized via a Slider inside of Graphics
Tracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons
Boss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)
Certain characters will now appear somewhere on certain Arenas as they observe you…
Arena Selection UI updated
Translated Texts updated
Diegetic (in-world) Tutorials will now only play when you are close to them
Added a console in the House of Cards (Base) that allows you to turn off all Diegetic Tutorials
This configuration is saved on each individual save file, and is such not available on the Settings menu
Replaced more Popup Tutorials with Diegetic Tutorials in the House of Cards and Ridgeline
Removed the decimal point on Waypoints as it was distracting whenever the player jumped
General
All bosses now have an additional indicator added to the start of each attack animation
Megalith
Added a VFX onto the Canisters to better represent the state of each canister
Added readability improvements for the canisters to make the vulnerable weakpoints more obvious
The Tyrant
VFX Optimization and visual updates. Affects Historian Partition 1, 2 and 3, Patriot Partition 4
The arena selection screen now shows a different icon when Special bosses are about to spawn
Faction Icons for outposts will now show Daimyo icons for Rain and Storm when the respective side quests can be triggered
This should also be the case for Endless mode
Other under the hood changes to how certain events will occur
Implemented secondary keybinds for both keyboard and controller
Both primary and secondary keybinds should now function at the same time
Ohaka and Mid Act 2 dialogue spawn logic is now updated so that they’re consistent
General
XP gained for each boss defeated has been tuned
Hermit
Expected fight duration reduced; health significantly reduced while movement speed has been increased
Surveyor
Scaling radius and damage increase during Phase Break and Final Stand removed
Megalith
Tuned overall feel for the fight
The Tyrant
Balance adjustments to Historian Partition 1
Projectiles from Right Arm attacks now move dramatically faster, while there should now be a more significant delay between each wave of attacks
General fixes for Tutorials, notably for the ones that still appear as Pop Ups
Also includes a fix to a rather specific softlock case where a dialogue would show up at the same time as the player’s first visit to an Outpost
General fixes for the Waypoint system; includes cases where some waypoints would not be cleared after leaving an Outpost
General fixes for gamemodes: includes fixes to several interaction, transition and events issues
General
Rain and Hermit should no longer provide EXP and be counted as a ‘defeated boss’ in the player’s statistics if they retreat
Hermit
Fixed Hermit tilting during animations that don't require tilting (Death/Digging)
Rali
Fixed Rali sometimes not being able to properly move on his Arena if he is somehow loaded before the map
Megalith
Attempted fix for bouncepads sometimes not responding to Phase Prime
Added a failsafe to fix the bug where the player would not get teleported out of the Megalith arena under certain conditions
Fixed an issue that was causing Colony to spawn wrongly
Number of arenas before each Legendary showed up reduced by 1
Fixed special bosses countdown
Megalith Arena optimized and removed some objects that would never be seen by players normally
Minor optimization changes to House of Cards and Provenance
Description for Skinner’s Tuning should no longer include a line about the Magazine Size (localization may still need updating)
General
General fix to scrollbox scroll behavior so that they do not behave erratically while on Keyboard + Mouse control scheme
HUD
Fixed missing D-Pad key icons for xbox controllers
Dialogue
Fixed dialogue key prompts being missing for dialogues played after crafting a boss
Dialogue text sounds should now be affected by the user’s SFX volume setting
Weapon Tutorials in the Quick Tutorial interface should now correctly show the corresponding value rather than the internal keywords
Grabbing sequences by bosses should no longer show Skip UI
Greetings, PRETENDERs. It’s time to dive into one of the core systems shaping your destiny in UNYIELDER: the Active Suits . Every time you enter a new run, the choice is laid before you: Three suits. Three playstyles. Infinite outcomes. Choose wisely: your decision will define th
Greetings, PRETENDERs.
It’s time to dive into one of the core systems shaping your destiny in UNYIELDER: the Active Suits.
Every time you enter a new run, the choice is laid before you:

Three suits. Three playstyles. Infinite outcomes.
Choose wisely: your decision will define the kind of power you can channel for the rest of your run.
Each suit rewires your fate.
GRANDMASTER focuses your build around pure weapon mastery — every drop will sharpen your arsenal.
DARING bends the rules of movement, unlocking speed-based perks to push your limits.
Many other choices and combinations are randomized.

Your choice isn’t just aesthetic: it’s strategic. Experiment, adapt, and discover which combination turns you into the ultimate PRETENDER.
And if you crave the full breakdown: the UNYIELDER Wiki will soon unveil the complete list of Suits and their unique modifiers.
Until then… Keep testing, keep dying, keep learning.
But never yield.
ATTENTION, EVERYONE. UNYIELDER 1.0.1.0 IS NOW AVAILABLE, PLEASE UPDATE THE GAME. This bugfix patch primarily deals with addressing the various pain points mentioned either by the community on our Discord server at large or other sources of feedback! Our changes seek to improve up
ATTENTION, EVERYONE. UNYIELDER 1.0.1.0 IS NOW AVAILABLE, PLEASE UPDATE THE GAME.
This bugfix patch primarily deals with addressing the various pain points mentioned either by the community on our Discord server at large or other sources of feedback! Our changes seek to improve upon the general onboarding process for players, and to improve upon overall gameplay stability and experience.
Please read the full patchnotes below:
Cloud Saves now enabled!
Added a simple sound for textbox typing that loops while dialogue is being printed out
Experience Gain adjusted upwards for all bosses past Act 1
Added a waypoint to the Vault at Outposts
Added a waypoint to the Boss Crafter at Legendary Entrances
Particle counts for each VFX now scales depending on the graphic settings used
New Tutorial and practice section, Interactive Counter-hit dummy target added to ACT 0 Tutorial, House of Cards, Provenance
Act 0 Level Flow adjusted to be less confusing
Added some world-space tutorials while removing their pop-up equivalents
Swapped out Interloper for Artifact in Act 0
Added some new tutorials for certain topics that weren’t previously mentioned. In particular:
KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels
Replaced some of the popup tutorials with in-world tutorials
Campaign Mode
Lowered number of Arenas before certain dialogues start
Legendary boss selection should appear more frequently in Area selection
Outposts should appear more frequently in Area selection
Artifact and Downpour added to Starting weapon pool in Provenance
Hermit should no longer spawn in Cavity
Legendary bosses' Health and Damage output tuned to match Megalith
Surveyors' burst potentially generally tuned downwards to lower likelihood of players suddenly dying to it
Minigun tuned down; affects fire rate, base damage and fire duration
Final Stand tuned down; affects multipliers and bonuses from each Roach present
Downpour: Significantly increased Projectile Speed, Base Damage, and Ammo Efficiency
Also reduced duration it takes to spool up to maximum fire rate, which has been slightly lowered as well
Dakka: Slightly increased Projectile Speed
Bismarck: Reduced Ammo Efficiency
Swansong: Increased Projectile Speed
Skinner's Tuning – magazine size debuff removed
General
General cleanup pass for circumstances where certain bosses would have some VFXes that linger past their expected durations
Skinner
Skinner's voiceover should be visible now even when he teleports away to perform certain attacks
Rali
Rali should now be hidden from his Arena proper until after the fight intro is complete
Arachne
Fixed a bug where Arachne’s cocoons would take way too little damage in general
Facsimile
Facsimile should no longer become invulnerable in specific scenarios
The Tyrant
The Tyrant’s title will now only display after the dialogue has ended
Attempted fix to ensure that Patriot P4’s fire pools will get destroyed properly after they’re supposed to expire
Fixed bug where Endling P2’s Clones would have their wings not connected to their respective bodies, and would thus not move with them
Endling P2’s Clones should now spawn at the appropriate height
Endling P2’s Clones should now take damage properly, meaning the player has to kill 3 clones in order to finish its Final Stand phase
Endling P2’s Part 2 Final Stand sequence should now run correctly
Fixed some bugs related to some of Mentor Partition 4’s attacks
Fixed arena generation countdown skipping an arena if you reload the game on the arena where its event was supposed to fire
On the Arena Selection screen, the Red VFX border should now properly display even when you are about to face a special encounter
Fixed Rain’s encounter countdown flag. It should no longer reset to maximum even if the player reloads the game two arenas before she's supposed appear
Fixed one of the entrance areas of CHOKEHOLD, and sealed it off from player escape
Fixed an issue where the launchers on MEGALITH doesn't work in certain conditions
Skinner should no longer appear on SILO
Added collisions to some areas of MEGALITH's entrance at COLONY
Added additional cleanup volumes on OBELISK to prevent enemies from navigating into odd places somehow
Odynometer: Secondary fire should now have the same SFX as primary fire
Should now properly have SFX for projectile impact, ADS in and ADS out
Ozymandius: VFX should correctly disappear upon unequip
Panchreston: VFX for Panchreston should no longer appear on Ozymandius in certain conditions. Other similar situations should have been fixed as well
Ensis Benedictus: Secondary Fire should now work with the Matchsaver mod
Pretender Chassis: Gatling
Fixed grapple targeting being able to target the grapple projectile itself.
Grapple targeting should be much more accurate now
Rali
Players should no longer be able to discard Rali's Crown of Thorns via Controller
Rali's SWC buff icon should no longer show up if the player only has the Echoes of the Self mastery
Rain
Players should no longer be able to charge Rain’s Melee while blocking
Breeze: Footstep sounds should no longer layer with multiple stacks of Breeze
Fixed Rebuild and Contingency icons also not showing up in the niche case where you die to a special boss and get immediately teleported back to the safe arena
Refactored sequence at which Death prevention works; should now operate in the following sequence:
Death Prevention
Player Revives
Any Special Arena Death Prevention effects
Retribution, Subconscious Retaliation and Reactive Prevention will no longer trigger from the accursed damage (and other non-enemy damage cases)
Fixed perk suit icons not being shown for a hand drop if player owns 3 or more perks
After picking a legendary perk and finishing the screen shake animation, the screen behind the widget should no longer be visible
Fix perk boxes not remembering rerolled perks when leaving the perk selection screen without selecting a perk
HUD
Fix radial menu not closing if mapped to a mouse button
Fixed weapon wheel automatically defaulting to first weapon if no button is selected or defaulting to previously selected weapon when reopening if no button is selected
Shop
Fixed shop weapon details icon being wrong for some weapons
Fixed sell screen resetting profit to 0 when opening weapon details screen
Inventory
Attempted fix for weapon mod tooltips not showing up sometimes
Other
Attempted fix for wrong character portraits showing up for a split second in conversations
Refactored weapon popup to take numerical values from weapon data assets
Fixed scroll boxes not centering on focused elements when using controller
Fix some legendary/special bosses generating two sets of fight end data
Fix outposts and other non-combat arenas generating combat elapsed times
Fix legendary and special boss fight times not being saved
Damage Taken value should now be formatted properly in order to avoid overly long text
Result screen boss dots can now wrap to avoid them going off the screen when a run has a high number of boss kills
Fixed highest instance of damage on result screen not being correct sometimes
Added a change to default settings, where, if no suitable resolution is found, set resolution to the smallest size but include all possible resolutions still
Updated settings preset default to low
Added a confirmation popup when changing resolution from settings menu. Will revert in 10 seconds if no confirmation is received
Fixed missing skip and auto controls for any dialogue that occurs after an act intro
Fixed controller navigation on graphics settings page
Side Mouse button display should now correctly show up when the corresponding button is being assigned to any action
Motion Blur should now be turned off by default
Anti-Aliasing should now be turned off by default for all graphic presets
Streamlined the conditions for Skinner’s theme ending, so that it ends on the same conditions as the other Player Subclass themes
Added a fix to Skinner’s BGM so that it should end properly after the player is defeated by Skinner
Fixed samsara codex entry causing everything to go wonky and fixed samsara weapon details not being shown
Localisation for view details button in codex is now set correctly
Selected highlight should no longer linger on settings menu after leaving a submenu
Fixed the broken controller back button on settings screen
Codex no longer shows weapon mods/stats modified by weapon mods. also fixed controller tooltips in shop. fixed the controller back - button for weapon details screen in codex
Players may now rebind left mouse button by directly clicking on the key prompt in the keybind screen
Fixed hover anim being played on previously selected item in settings menu
Capped minimum ammo consumption to 1 to avoid a divide by 0 if ammo efficiency gets very high
Attempted fix for issue where loot will stay stuck on player
Loot that can no longer be collected will now stop flying towards user
Camera Shake from melee impact should no longer overlap with newer melee impacts when player has reduced melee cooldown from any sources
NPCs should no longer be frozen in COLONY (exit)
There are a few issues we've found in the process of doing internal testing and verification. We do not expect them to severely impact gameplay, but will seek to fix these in hotfixes in the weeks to come!
Depending on load speed of boss and map, some issues related to Legendary Bosses and the way they interact with their respective maps may occur. An example of this is the Jump Pads on MEGALITH
Some numerical values will not display correctly for weapon quick tutorials
The text for Skinner's Mod is currently outdated, and does not actually come with the reduction in magazine size anymore
Skinner's BGM may continue to play even after he defeats you in Act 2
Thank you for reading! Please keep providing us with your feedback on Discord and the Steam discussions, as they do help the team to add elements and fix issues in the game! If these fixes made your experience better, we kindly ask you to revise or leave us a review, as this support is extremely important to us.
We hear you! Since launch, we've received much excitement from the community about a wiki page and... Thank you very much for waiting! We've just dropped our wiki page on Wiki.gg so do head over there if you would like to uploaded any content related to UNYIELDER! As Wikis should
We hear you! Since launch, we've received much excitement from the community about a wiki page and...
Thank you very much for waiting! We've just dropped our wiki page on Wiki.gg so do head over there if you would like to uploaded any content related to UNYIELDER! As Wikis should be, please respect and be civil to each other and each other's posts as well! Don't fight each other, fight the Bosses (especially hopper)
Here's the link to the wiki: https://unyielder.wiki.gg/ If you have any issues or would like to ask questions about it, again don't be afraid do hit us up! Stay frosty and have a good week ahead.
TWS Dev Team
UNYIELDER is out now!
UNYIELDER is out now!
Hello everyone! Here’s a sneak peek of what you can expect next in UNYIELDER! We wanted to thank you so much for playing the game and wandering in the desolated land of EREBUS. Your feedback has been incredibly helpful for us to improve the game: the team has been reading every s
Hello everyone!
Here’s a sneak peek of what you can expect next in UNYIELDER! We wanted to thank you so much for playing the game and wandering in the desolated land of EREBUS. Your feedback has been incredibly helpful for us to improve the game: the team has been reading every single comment ever since the game has been launched and we do not plan to stop. So keep your constructive comments coming!
This update is focused on the major pain points mentioned by the community: stability, experience and onboarding experience

Read the patch notes below:
● Cloud Saves now enabled!
● Added a simple sound for textbox typing that loops while dialogue is being
printed out
● Experience Gain adjusted upwards for all bosses past Act 1
● Added a waypoint to the Vault at Outposts
● Added a waypoint to the Boss Crafter at Legendary Entrances
● Particle counts for each VFX now scales depending on the graphic settings
used, should improve overall performance
● Lowered number of Arenas before certain dialogues start in Campaign Mode
● New Tutorial and practice section, Interactive Counter-hit dummy target
added to ACT 0 Tutorial, House of Cards, Provenance
● Act 0 Level Flow adjusted to be less confusing
○ Added some world-space tutorials while removing their pop-up
equivalents
○ Swapped out Interloper for Artifact in Act 0
● Added some new tutorials for certain topics that weren’t previously
mentioned. In particular:
○ KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels
● Replaced some of the popup tutorials with in-world tutorials
● Legendary boss selection should appear more frequently in Area selection
● Outposts should appear more frequently in Area selection
● Artifact and Downpour added to Starting weapon pool in Provenance
● Downpour, Dakka, Bismarck and Swansong rebalanced slightly
● HERMIT should no longer spawn in CAVITY
● SURVEYORS should now be less likely to suddenly kill the player with its
Minigun Volley and Final Stand
● Magazine size debuff removed from Skinner’s Tuning
● A general cleanup pass for visual effects
● A small handful of AI bug fixes for Bosses, affecting ARACHNE, FACSIMILE, THE
TYRANT
● Arena Generation logic fixes for specific sets of actions that can cause issues
● Various map-fixes, affecting CHOKEHOLD, MEGALITH, SILO, COLONY, and
OBELISK
● Fixes to weapons’ sounds and specific interactions with certain mods,
specifically affecting Odynometer, Ozymandius, Panchreston and Ensis
Benedictus
● Specific fixes for parts of Gatling, Rali and Rain’s Subclasses
● Fixes to certain interactions between Perks and other parts of the game,
including but not limited to:
○ Death Prevention and Revive system sequence rework
○ Perk Rerolls fixed
● Some minor UI fixes
● Some fixes to the Shop’s Sell Screen
● Fixes to the settings page, particularly related to the resolution settings
● Some changes that affect audio in specific scenarios
● And many more!Fixes to the settings page, particularly related to the resolution settings ● Some changes that affect audio in specific scenarios
● And many more!
Let us know in the comments what you think and until next time… NEVER YIELD!
Greetings, everyone, Great news! Today, we’re thrilled to introduce the brand-new post-release roadmap for UNYIELDER . While several hotfixes improving performance and stability based on your feedback have already been deployed, two additional updates are coming your way before t
Greetings, everyone,
Great news! Today, we’re thrilled to introduce the brand-new post-release roadmap for UNYIELDER.
While several hotfixes improving performance and stability based on your feedback have already been deployed, two additional updates are coming your way before the end of the year. These aim to further enhance your experience: we want to make sure UNYIELDER offers the best gameplay possible.
We’ve heard you! Some of you want to jump into the action as fast as possible, that’s why, starting with version 1.0.2.0, intros and outros will be skippable. You’ll also be able to remap secondary keybinds to better customize your setup.
Kicking off the new year strong, we’ll be releasing a major update bringing fresh content: a broader enemy roster featuring new bosses, new weapons to experiment with for the most absurd loadouts imaginable, and new perks to complement your builds. Additional Steam features are also planned.

We’ll share more details closer to release, so stay tuned on our social media channels and Discord to learn more about what’s coming!
Until then…
NEVER YIELD!
Happy Sunday, PRETENDERs! What a week it’s been! We want to take a moment to thank all of you for your valuable feedback and reports, you’ve truly helped us shape the future of the game. The team is hard at work on gathering information, reviewing your feedback and prioritizing t
Happy Sunday, PRETENDERs!
What a week it’s been! We want to take a moment to thank all of you for your valuable feedback and reports, you’ve truly helped us shape the future of the game.
The team is hard at work on gathering information, reviewing your feedback and prioritizing the fixes, and we’re also putting the finishing touches on the upcoming roadmap, which we’ll share with you as soon as possible!
Stay tuned… and until then, NEVER YIELD!