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Changelog: UNYIELDER v1.0.2.0 Bugfix Patch 2

General Changes

General

  • Achievements on Steam are now enabled!

    • Note: All previous activities will not count towards your Achievements becoming unlocked

  • Screen Shake intensity can now be customized via a Slider inside of Graphics

  • Tracking logic for the Phase Priming Melee Icon, Lock On, and Samsara Counter now has similar offscreen behavior to the Destination Waypoints’ icons

  • Boss Intro and Outro sequences can now be skipped via holding down the Esc key (or whatever key the player has binded Cutscene skips to)

  • Certain characters will now appear somewhere on certain Arenas as they observe you…

  • Arena Selection UI updated

  • Translated Texts updated

Tutorial

  • Diegetic (in-world) Tutorials will now only play when you are close to them

  • Added a console in the House of Cards (Base) that allows you to turn off all Diegetic Tutorials

    • This configuration is saved on each individual save file, and is such not available on the Settings menu

  • Replaced more Popup Tutorials with Diegetic Tutorials in the House of Cards and Ridgeline

  • Removed the decimal point on Waypoints as it was distracting whenever the player jumped

Bosses

General

  • All bosses now have an additional indicator added to the start of each attack animation

Megalith

  • Added a VFX onto the Canisters to better represent the state of each canister

  • Added readability improvements for the canisters to make the vulnerable weakpoints more obvious

The Tyrant

  • VFX Optimization and visual updates. Affects Historian Partition 1,  2 and 3, Patriot Partition 4

Arena Generation

  • The arena selection screen now shows a different icon when Special bosses are about to spawn

  • Faction Icons for outposts will now show Daimyo icons for Rain and Storm when the respective side quests can be triggered

    • This should also be the case for Endless mode

  • Other under the hood changes to how certain events will occur

Settings

  • Implemented secondary keybinds for both keyboard and controller

    • Both primary and secondary keybinds should now function at the same time

Misc

  • Ohaka and Mid Act 2 dialogue spawn logic is now updated so that they’re consistent

Balancing Changes

Bosses

General

  • XP gained for each boss defeated has been tuned

Hermit

  • Expected fight duration reduced; health significantly reduced while movement speed has been increased

Surveyor

  • Scaling radius and damage increase during Phase Break and Final Stand removed

Megalith

  • Tuned overall feel for the fight

The Tyrant

  • Balance adjustments to Historian Partition 1

    • Projectiles from Right Arm attacks now move dramatically faster, while there should now be a more significant delay between each wave of attacks  

Bugfixes

General

  • General fixes for Tutorials, notably for the ones that still appear as Pop Ups

    • Also includes a fix to a rather specific softlock case where a dialogue would show up at the same time as the player’s first visit to an Outpost

  • General fixes for the Waypoint system; includes cases where some waypoints would not be cleared after leaving an Outpost

  • General fixes for gamemodes: includes fixes to several interaction, transition and events issues

Bosses

General

  • Rain and Hermit should no longer provide EXP and be counted as a ‘defeated boss’ in the player’s statistics if they retreat

Hermit

  • Fixed Hermit tilting during animations that don't require tilting (Death/Digging)

Rali

  • Fixed Rali sometimes not being able to properly move on his Arena if he is somehow loaded before the map

Megalith

  • Attempted fix for bouncepads sometimes not responding to Phase Prime

Arena Generation / Clairaudient

  • Added a failsafe to fix the bug where the player would not get teleported out of the Megalith arena under certain conditions

  • Fixed an issue that was causing Colony to spawn wrongly

  • Number of arenas before each Legendary showed up reduced by 1

  • Fixed special bosses countdown

Arenas

  • Megalith Arena optimized and removed some objects that would never be seen by players normally

  • Minor optimization changes to House of Cards and Provenance

Mods

  • Description for Skinner’s Tuning should no longer include a line about the Magazine Size (localization may still need updating)

UI

General

  • General fix to scrollbox scroll behavior so that they do not behave erratically while on Keyboard + Mouse control scheme

HUD

  • Fixed missing D-Pad key icons for xbox controllers

Dialogue

  • Fixed dialogue key prompts being missing for dialogues played after crafting a boss 

Audio

  • Dialogue text sounds should now be affected by the user’s SFX volume setting

Misc

  • Weapon Tutorials in the Quick Tutorial interface should now correctly show the corresponding value rather than the internal keywords

  • Grabbing sequences by bosses should no longer show Skip UI