Released
Jul 30, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Small change

    Hello! I've updated the game to get the hydrogen power plant back in action, it was missing from the building menu. I've also done a small change to trade to remove a constraint where selling items would max out at 100 per time tick. This was an old constraint based on how trade

  2. Developer post

    Update to improve calculating connections

    Hello, I've updated the game to further improve performance when calculating connections. More updates are underway!

  3. Developer post

    0.912 is live!

    Hello! The game has been updated to fix some issues: 0.911 -> 0.912 - Adjusted collider on recently added curved roads - Added ability to paint on low pyramidal curve block. This means painting is now fully implemented on existing blocks. - Prospective fix for stalling calcula

  4. Developer post

    0.911 is live!

    Hello, I've updated the game to address some issues and add in additional features: 0.91 -> 0.911 - Changed traffic system (for cars) to properly spawn cars from road nodes rather than from a hidden position under buildings. This way, vehicles can be pooled and reused when nee

  5. Developer post

    0,91 is live!

    Hello, Small update to fix some issues: 0.909 -> 0.91 - Added fountain prop. - Tweaked distortion effect on atmosphere. - Tweaked industry growth conditions when playing on a flat world. - Changed flat world atmosphere base effect. - Improved lods for a number of residential b

  6. Developer post

    0.909 is live!

    Hello, Version 0.909 is now live. The primary focus has been to address some bugs and other annoyances, but there are also some other changes to (for example) tax revenue from conglomerates. 0.9085 -> 0.909 - Added additional rock props. - Added paint mode cursor and paint cur

  7. Developer post

    Small update (0.9085)

    Hello! The game has been updated to add some new stuff! 0.9075 -> 0.9085 - Fixed off colored grass on some residential zones. - Added two types of cliff decorations. - Added stone prop. - Added two new curved road types (like an onramp type). - Minor adjustments and fixes. I'v

  8. Developer post

    0.9075 is live!

    Hello! The game has been updated to improve performance in prop placement as well as fix a bunch of bugs: 0.905 -> 0.9075 - NOW the screen doesn't shake when placing trees... - Switched places for small and normal sized concrete plants in menu. - Tweaked the multi destruct too

  9. Developer post

    0.905 is live! Fix for building rotation issue and much more.

    Hello! The game has been updated to fix some issues and expand on recently added features! I have more stuff on my list of needed fixes and known glitches, these will be addressed in the upcoming week and see an update either next sunday, or tuesday/wednesday the week after. 0.9

  10. Developer post

    0.9 is finally live! :)

    Hello, The new update is FINALLY live. It's been long overdue, in part because the new stuff came with a greater need for rewriting old, existing systems. As such, there may be some new bugs introduced as well. I will continue testing over the upcoming week and start ironing out

  11. Developer post

    Props!

    Hello! Block painting is now pretty much fully implemented and functional, so I'm moving on with prop placement. The idea with being able to add props is to make more custom looking cities and bring more life to them. To be able to do this I've had to make a pretty substantial re

  12. Developer post

    On the upcoming update

    Hello, The upcoming update is proving more challenging than I had first anticipated. The "painting" feature is now functional, but there are still a handful of edge cases that I need to sort out. I've also had to redo quite a lot of work that has to do with mesh merging, and this

  13. Developer post

    Painting

    Hello, There is still some work remaining on the update, but here are some images showcasing what will be possible shortly. Previously, when placing grass, a plane was added on top of blocks as a separate object, this also meant having to have an actual object with a collider in

  14. Developer post

    Upcoming update

    Hello! Updates have been slowly, mostly owing to me having been very ill the past month (was bed ridden for two weeks). Work has now picked up properly again and I've finally gotten to a functional prototype of the "block painting"-feature I've been hinting. The way things work t

  15. Developer post

    Small update!

    Hello, The game has been updated to add additional fixes to the issue mentioned in the previous post. I've also started making tweaks to how depth of field works in the game. It's still a bit messy, so if it causes issues, you can turn this off in the options for the time being o

  16. Developer post

    Small patch to fix issue

    Hello, I've updated the game to fix a rarely occurring bug for vac-trains. The bug would throw a null-ref error making the city bug out.

  17. Developer post

    Chinese localization, updated localizations and some additional fixes/additions

    Hello! First of all, this update has been long overdue, mostly due to getting back to work and schooling in my kid at preschool. Updates should be more frequent from now on. I've primarily focused on getting the localizations up to date. This also includes adding in a localizatio

  18. Developer post

    0.89 is live!

    Hello! The game has been updated to add in more UI changes. Focus this time around has been on the larger panels, for example the Econopedia and the trade panel. In particular, trade has gotten a substantial overhaul, hopefully making it a bit easier to navigate. As mentioned bel

  19. Developer post

    New update live!

    Hello, Life has been a bit crazy recently, so this update took a bit longer than I had originally wanted. It's fairly limited in scope in terms of new and updated items, but took a while since it involved work on a lot of UI elements. 0.885 -> 0.886 - Policy interface updated.

  20. Developer post

    0.885 is now live!

    Hello! I've updated the game. I've had continued focus on upscaling UI graphics. Most of it is now done. The remainder will be done if necessary when I start updating all the windows in the game. I've also focused on loading performance, as loading large cities was getting very h