Adventure Land - The Code MMORPG

Wizard

Released
Aug 31, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Party-Based RPG Fest: Cave of Many Dreams Opens This Week

    Hey Adventurer! Here for Party-Based RPG Fest? Get your trio ready! Cave of Many Dreams opens this week. Start leveling your own 3 characters, find them some gear, and get them fighting together before it opens. Adventure Land is part of Steam's Party-Based RPG Fest, September 14

  2. Developer post

    Steam Programming Fest: Our Story Begins, in 32 Languages

    Hey Adventurer! We're taking part in Steam Programming Fest, September 10–14! If you've ever wanted to turn a little JavaScript into a party that hunts, heals, trades, and gets itself into trouble, come have a look. Quite a lot has happened since the anniversary update. Adventure

  3. Developer post

    Anniversary Event — New Loot & Merrit's Market Parcels

    Hey Adventurer! The Anniversary Event is here! Monsters are dropping cake slices and Anniversary Gifts, Mira has opened her workshop in Mainland, and you might find the whole server coming to visit you. Merrit has something for the shops in the square too. More on her parcels bel

  4. Developer post

    A big update for Paladins!

    Quite a big update for Paladins this time! The idea is to give them more ways to look after the people fighting beside them. Take some of the damage meant for a friend, clear a dangerous condition, or bring an aura that helps everyone nearby. There's more to do with your shield t

  5. Developer post

    August Update: Mainframe, 40 New Items, Expanded Guides and More

    Hey Adventurer! August became a big month for Adventure Land. Mainframe, 40 new items, eleven new emotes, expanded guides, five new Citizens, a new Mage skill, new Steam clients, and a major CODE reliability update are all live. Mainframe keeps your CODE running Mainframe is Adve

  6. Developer post
  7. Developer post

    Event: Halloween!

    Hey Adventurer! It's been a long time since the last post, the game got open sourced and progress has been community driven. This Halloween there is a new home server drop system thanks to Crown and Pants of the Fallen added to this drop table. We'd love to see you back!

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  9. Developer post

    Week in Review [26/09/22]

    - All the negative conditions are now affected by "stresistance" and sent as a "condition" character event - There's a new very aggressive male Harpy - Cuteness adds a negative aggro difference - this way >1 aggro values make some sense too - Bling adds a positive aggro differ

  10. Developer post

    Week in Review [19/09/22]

    I have a new approach where I log changes digitally after I make them, instead of just taking notes and quickly visiting my notes each week during a report. With the previous approach a lot of the small changes didn't make it into the report. The update this week will likely be c

  11. Developer post

    Week in Review [12/09/22]

    All NPC's are live entities now, they can be found in `parent.entities` - their ID's start with "$"'s Citizens started receiving new features, some seek a certain type of players, some attack monsters, some heal nearby players New NPC: Cunn - can follow a player between maps! At

  12. Developer post

    Week in Review [05/09/22]

    Mainly a week with bugfixes New Feature: Split Stack! You can use the `split(num,quantity)` function in CODE or press the middle mouse button on an inventory item New Rogue Skill: Pickpocket - tries to pick a single quantity PVP marked item from a random inventory position at eac

  13. Developer post

    One+ Week Bug Bounty Program and Week in Review [29/08/22]

    This week was filled with various small/big bugfixes that improved QoL, so decided to continue the program for one more week! There's a new feature, monsters can get bored and disengage from their targets if they are not attacked for 20+ seconds, how fast they disengage is based

  14. Developer post

    One Week Bug Bounty Program and Week in Review [22/08/22]

    New Code Functions: interact, use_nearest_door, enter, join, bank_swap, leave, lock_item, seal_item, unlock_item, wishlist, giveaway, join_giveaway, exchange_buy, equip_cx, set_home All Code functions now return Promise's! There are many new Game/Character events as well. There's

  15. Developer post

    Week in Review [15/08/22]

    Mainly a week dedicated to reworking the skill system, however one fun change I started was adding healing to Caroline, planning to add certain traits to Citizens, ways to make them follow and fight with you, for Caroline it'll be Cuteness Instead of the earlier skill cooldown lo

  16. Developer post

    Week in Review [08/08/22]

    This week was mostly spent on refactoring the internal skills, projectiles, hit animations system. Basically there were a lot of mis-handled animations and procs, simplified the system a lot and moved everything I can to the data side. As a result G.skills, G.projectiles, G.condi

  17. Developer post

    Week in Review [01/08/22]

    Biggest addition this week is the A/B Testing daily event, also improved the information pages of the earlier events After receiving the Harpy idea on Discord, started working on a new zone, Jayson completed it yesterday, it's called Frozen Cove and it's accessible through Frozen

  18. Developer post

    Week in Review [25/07/22]

    There's a new map called 'goobrawl' and an accompanying daily event "Goo Brawl" You can enter these new events by name with `parent.socket.emit("join",{name:"goobrawl"})` and as a reminder the event data is in the `parent.S` object, so checking `parent.S.goobrawl` in code will le

  19. Developer post

    Event: Valentine's

    The Tiger received improvements, now it just bails out if there's a >999 attack - and somehow the 100% reflection didn't initially made it into the game, now it has 100% reflection and 99% avoidance The internal calculate_item_properties(def,item) is refactored to calculate_it

  20. Developer post

    Event: Lunar New Year

    Our Extended Lunar New Year event is here, each year a new legendary animal is going to join the ranks, this year Tiger rarely appears to players, he's peaceful and rewards every hit you can land! Coming Soon: Valentine's Event