Castle Clamber

Trederia

Released
Apr 12, 2018
Platforms
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Potions!

    The latest update for Castle Clamber is now live! Here's a summary of what's included: New features: New potion power ups with a variety of effects, each with its own advantage or disadvantage in different situations More achievements Updated background artwork Revamped menus wit

  2. Developer post

    Beta 1.5 available - Test the potions update!

    The 1.5 update is now available in beta for anyone who owns the game. This feature update adds new potions which give the player an array of special abilities! Also in the update is a revamped menu layout with full controller support as well as a selection of bug fixes and perfor

  3. Developer post

    1.4.1922 Released

    Another small patch, which addresses the following issues: Round timer now pauses when the game is paused Map 2 - 26 wasn't teleporting players correctly Fixed some crashes in rare cases where animations were played on dead entities This update also introduces a new file format f

  4. Developer post

    Patch 1.4.1921 Released

    This is a small patch that addresses user reported crashes which can happen in some edge cases. It also includes a few tweaks to some maps here and there to improve quality. If you were having issues before please try out this version and let us know your experience! Many thanks,

  5. Developer post

    Update 1.4.1919 Released

    This is a small update which brings the library, xygine, used by Castle Clamber up to date. The latest version addresses the way memory was assigned to sprite animations and shader uniform bindings. Happy Clambering!

  6. Developer post

    Update 1.4.1918 for Windows and macOS

    This update rolls up some fixes released by the support libraries used by Castle Clamber, generally small improvements in reliability and performance. Happy clambering!

  7. Developer post

    Update 1.4.1917

    This is a small release which attempts to address some user reported bugs such as random crashes around level 20. Be sure to leave any feedback you might have!

  8. Developer post

    Update 1.4.1911 Released

    This update is a fairly large overhaul to the game mode, bringing fixes, tweaks and whole new features. The change list includes: All new renderer featuring 3D effects and real time lighting New animations Improved physics Many bug fixes and performance improvements incorporated

  9. Developer post

    Beta 1.4.1910 for macOS and Windows available

    It's been a while, so it was time to give Castle Clamber a bit of love. The most notable change is the brand new renderer which is now 2.5D and supports fancy dynamic lighting effects! Networking has been completely overhauled too, opting to take advantage of Steam's Remote Play

  10. Developer post

    Version 1.3.1906 now available on the beta branch

    We're trying out some new netcode in Castle Clamber, starting with a client side update which should make everything feel a little less laggy. If you want to check it out and offer some feedback, please do! Simply right click on the game in your library, choose Properties and opt

  11. Developer post

    Update 1.2.1901 Released - multiplayer fixes.

    Fresh out of beta this latest version fixes connectivity issues for online multiplayer, for those who were having trouble with the old lobby system. Collision detection has also been tweaked, as well as compatibility testing been carried out with macOS 10.14 Mojave. The main menu

  12. Developer post

    Beta 1.2.1873 Released for Windows and macOS

    This version has improved online multiplayer match making, which should also work cross platform between Windows and mac. It also uses the latest version of the xygine framework which includes updates to the collision detection. To get the beta just right click on the game in you

  13. Developer post

    Multiplayer online - Public beta released

    Unfortunately a few users have reported difficulties playing online which we've narrowed down to a problem with Steam match making and an incompatability with the enet networking library which Castle Clamber uses. We're currently working on overhauling the network play side of th

  14. Developer post

    Update 1.1.1811

    This small update fixes a few cosmetic issues such as incorrect tiles in some maps on the East Wing, and UI graphics appearing on top of the game ending animation.

  15. Developer post

    1.1.1799 Content Update Released

    This update not only aims to squash bugs and improve stability, but includes a host of new content: 3 New Enemies: Swoop the Owl, Doris Poopsnail and Proximity Mines All new tutorial to introduce the controls and gameplay, available from the main menu Overhauled maps and graphics

  16. Developer post

    Build 1.0.1375 Released

    The update includes: Fixed Memory corruption in data shared between threads Improved performance with render textures Changed initialisation sequence of Steam servers in multiplayer Added highlighting of clickable items in the Help menu The next update will hopefully be the first

  17. Developer post

    Version 1.0.1357 Now live

    This update brings a few bug fixes, as well as polishes the menu system slightly. Thanks to everyone who offered feedback! Fixes: Killing the Squire while wearing the crown now counts towards the achievement Player rubber banding has been severely reduced when dropping through th

  18. Developer post

    Small update

    Thanks to everyone who made this a great launch day! I've just released a small update to fix leaderboards potentially hanging in the in-game viewer when selecting 'Friends only' view, bringing the version to 1.0.1325. Thanks for playing, and I look forward to adding new features