First update in quite some time
Very tiny first update in a while. Things will start moving now. There's a new build on the 'releasecandidate' branch. I'm doing a little more testing at the moment (not sure about valve index right now).

Technical data

Very tiny first update in a while. Things will start moving now. There's a new build on the 'releasecandidate' branch. I'm doing a little more testing at the moment (not sure about valve index right now).

If you've ever experienced a bug where when you dash to a shiftramp / shiftpad or change gravity you somehow ended up outside of the level I am happy to announce that this issue has been resolved! Massive thank you to PengWing! Who without her help we wouldn't have been able to f

A few Valve index users have been having some difficulty with the "Tap" to grab mechanic, so we decided to add a new option in the menu. The new "Hybrid" grabbing system works as follows: If you quickly tap the grab button then it will behave the same way as the old Tap to grab m

We've heard that accidental quick turning was really annoying for people who have the space to physically turn around. So we added the ability to completely turn it off. This setting is available under settings --> game. Change Quick Turning mode to 'None'. Thanks Vahnkiljoy a

Previous changelogs on can be viewed on our Discord announcements channel, as well as on our website A new level has been added. Skyrock has you fighting your way through 4 floating islands covered in foliage growing in every direction. We’ve added a few future levels as coming s

Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . First off, we’d like to thank our users for being patient. In the last few months, work on the game has been slower than we would have liked. Now that we’ve spent a considerabl

Hi everyone! In general, we try to keep a balance between pushing out features that the players directly witness, and working on internal things that need to get done, like optimization, project organization, code architecture, etc. To be completely honest, we rushed a few things

The latest update, version 0.1.4 , published on October 1, contained a bug that caused the save game for the Leap of Faith level to be reset every time the player attempted to load the game from a checkpoint, sending the player back to the beginning of the level. This issue has n

Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . This update includes several new features and updates that we have been working hard on over the past few months. The new features were focused on making our existing missions

Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . Over the past month, we have been working tirelessly on improving the performance of NeverBound. This required several major architectural changes to our source code, which, gi

Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . We would like to thank all of our current users for their patience while we finalized our new level, Leap of Faith. Due to its size and complexity, as well as the fact that it

Previous changelogs on can be viewed on our Discord announcements channel , as well as on our website . We would like to thank all of our current users for their continuous support and feedback. In addition to the updates outlined in this changelog, we have been continuously work

Changelog: 2018-03-27 New players can see our previous changelogs on our Discord announcements channel: discord.gg/enthusiast New Features Oculus Support! We now officially support Oculus Rift headsets New Rooms: Puzzle/combat rooms added to tutorial This is now the first room th

Changelog: 2018-03-27 New players can see our previous changelogs on our Discord announcements channel ( New Features Oculus Support! We now officially support Oculus Rift headsets New Rooms: Puzzle/combat rooms added to tutorial This is now the first room the player enters after