Villages™

Coming soon

HAILFALLKOMPANY

Planned release
Nov 7, 2029
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    The New Machine Arrived!

    The new possibilities and the new Build14 release date The new machine just arrived recently. It has more capability than the previous one. So I can dive into the engine's code more frequently. This phase aims to optimize the game to run at 120 fps on RTX3050. I want more people

  2. Developer post

    Build14 is delayed for about 2 months.

    My GPU has died I cannot do the work that requires a dedicated graphics card. I have to wait until I get the whole new machine(about 2 months, I wish). In the meantime, I will continue to do the work that is still doable on the integrated graphics chip, like researching and web t

  3. Developer post

    Build13 is now live.

    The World is Saved Now your character will be saved every 1 minute. If the server is closed and re-opened, your Inventory and Bank Account will be the same as the last save. The worst case is that it rolled back 1 minute at most. You can carry your wealth across updates given tha

  4. Developer post

    Build12 is now live.

    New Features, Economic Adjustments, and Bugfixes New Physics-Based Movement I reimplemented the movement system using Physics Constraints. This allows characters to collide with other physics actors. Later updates will also support Vehicle Physics. Now you can sprint by holding t

  5. Developer post

    Build11 is now live.

    You have new jobs I implemented the new job system. It's a contract-based job. The contractee(job giver) creates a contract with some requirements, like tools and ingredients. Once the contract is resolved, the contractor who worked on that contract will receive payment. You can

  6. Developer post

    Prepare for the Development's Temporary Pause

    My computer is about to stop working. It acts like the previous one, which was six years ago. I have to pause the development that uses the computer to work. I have to work offline on the other parts of the game, like art, designing, and reading books about advanced programming.

  7. Developer post

    Build10 Hotfix2

    Added - a 5-second delay before exiting to Windows, let the Steam Services to close the game Fixed - The Character's animation of other people doesn't display correctly. - The Nameplate sometimes doesn't display correctly.

  8. Developer post

    Build10 Hotfix1

    Added - Outfit and Headgear are now able to be taken off. Fixed - The Character's position is not synced. - The Character moves back to the origin after leaving the server instead of sitting at the last position.

  9. Developer post

    Build10 is now on the DefaultBranch

    Hello, my friends. After you helped me clean this abandoned locomotive maintenance building, now we have something else to do. We are assigned to make this train work again. But first, we have to gather machine parts as much as possible since our supply line is not firmly establi

  10. Developer post

    Devblog#37 Build9 is Released

    A Blizzard Storm is on the outside We are stuck here as there is a blizzard storm outside. This is an old abandoned locomotive maintenance building. We were sent here to repair and construct new railways for the expedition. However, we cannot do much as the supplies do not arrive

  11. Developer post

    UpdateLog: Improved the ReplicationGraph (Internal Testing Only)

    Optimized the ReplicationGraph to support large maps and multi-world actor Made 2 new maps, Old Train Maintenance Building and Old Storage Room (both use different world layers)

  12. Developer post

    Devblog#36 The Reboot Version is now on the DefaultBranch

    I cleaned up the Server and accidentally forget how to set the Config File The Server used for Build8 was created almost 2 years ago. Normally I will just restart the server regularly without touching the config file. This time though, I delete the server and download the clean v

  13. Developer post

    UpdateLog XP6-2022 (On the ExperimentalBranch)

    Add a simple authentication using Steam/PlayFab Fixed: People don't leave a voice channel when out of talking range Fixed: Time of day isn't initialized immediately after the map is loaded

  14. Developer post

    UpdateLog XP5-2022 (On the ExperimentalBranch)

    Added "Discord Bubble Semi-Proximity VoiceChat". (Requires Discord opened and logged in, press LeftAlt to Push-to-Talk)

  15. Developer post

    UpdateLog: XP4-2022 (On the ExperimentalBranch)

    Add a simple Day/Night Cycle (24:1Hours currently) Reduce the overall package download size to around 50% I'm still investigating the Server-Crashing Bug

  16. Developer post

    Update Log XP2-2022

    Lower overall rendering complexity for accessibility for lower-end machines(including mines) Apply a potential fix for the Server-Crashing bug from the previous version

  17. Developer post

    Devblog#35 I'm back, for more.

    What happen since the last update? It's almost 2 years since the latest update(Build8) was released. About a year ago, I was preparing for moving to a new house. The house wasn't even finished built at that time but I have to haul heavy things and wait. And the bad news came, my

  18. Developer post

    Devblog#34 I have to slowdown the production or even take a 6-months break.

    My grandma is getting ill I wish my grandma to see his grandson's success. But the chance is still small. I cried a lot already. I can't focus on the game appropriately. All I can do is try to not cry. I'm weaker than I thought. I asked myself how useful am I. I can't even take c

  19. Developer post

    Devblog# 33: What I did last Winter

    I prepared the whole system to support Mods It's better to design the system to be mod-able from the start than have to hack here and there after the game is released. I've created a framework for modding language translations. You can simply copy and replace the text of your own

  20. Developer post

    Devblog#32 Build8, Just a Text Chat

    Chat happens In this update, I've added a chat widget to the game. Currently, it has proximity mode and world mode. Unfortunately, voice chat is canceled because the voice quality is very low. I will add it once I have a new method of making a proper voice chat system. Bug fixes