This morning Unity reported a security vulnerability in its engine and provided a fix. Verdant Skies has been rebuilt with that fix. Details about their vulnerability are here: I don't think there's really any chance Verdant Skies would be a vector for this attack, but I've fixed
This morning Unity reported a security vulnerability in its engine and provided a fix. Verdant Skies has been rebuilt with that fix.
Fix settings text that could run off the screen when using the mouse and keyboard overlays. Fix a scrolling issue with controllers on the Blueprint Machine in the very late game (when you have more than one full screen of unlocked blueprints)
Fix settings text that could run off the screen when using the mouse and keyboard overlays.
Fix a scrolling issue with controllers on the Blueprint Machine in the very late game (when you have more than one full screen of unlocked blueprints)
Hi everyone, the issue where mouse and keyboard players could get stuck in the intro has been fixed in version 1.5.1. Sorry about that! I was very focused on controller testing, and that seems to have slipped in at the end of the process. Thank you to everyone who reported this!
Hi everyone, the issue where mouse and keyboard players could get stuck in the intro has been fixed in version 1.5.1. Sorry about that! I was very focused on controller testing, and that seems to have slipped in at the end of the process.
Thank you to everyone who reported this! ːvs_berryː
It’s been a while since we had a Verdant Skies update, and this has turned out to be a big one! There were two big goals with this update- finish up full controller support for the Steam Deck and to keep the game running on modern systems by updating the underlying engine. These
It’s been a while since we had a Verdant Skies update, and this has turned out to be a big one!
There were two big goals with this update- finish up full controller support for the Steam Deck and to keep the game running on modern systems by updating the underlying engine. These two items turned out to be a fair bit of work!
I’m a firm believer in keeping a game working as long as possible. I want Verdant Skies to be a game you can come back to years later. You should be able to reinstall it 10 years later and play it with your kids.
Fortunately, Verdant Skies has been very stable on both Windows and Linux through the years, but I wanted to update the game ahead of compatibility problems. This meant upgrading the game from Unity 2017 to 2019.4.39… then to 2020.3.40, then 2021.3.11, then through several point releases up to 2021.3.55f1, which, despite the confusing name, was released on Aug 5, 2025.
Steam Deck Verification
Steam Deck Verification was another big goal for this update. We already had great native Linux support, and our performance was carefully managed, so it ran quite well on the console. But the Steam Deck is very strict about being able to access the entire game with the controllers. So I redid a ton of UIs. I found I needed to rework many of them entirely to make them easier to navigate with the controller. I also added controller-specific navigation tips, better arrows to indicate which button is focused, etc. Verdant Skies contains about 103 distinct UI windows, from the AlarmClockUI to WoodStainSelectionUI. So this was a huge amount of work.
Virtual keyboard support was another early pain-point. There’s only a handful of places in Verdant Skies where you can enter text, but a lot of games get by without any. But I believe naming yourself, your colonists, and your animals is really important to the vision of the game. For best accessibility, I use the system UIs for virtual keyboards - on Steam Deck, that means Steam’s popup keyboard.
I upgraded Rewired, the code library we use for controller support several times during this update. If you’re a controller user, you’ll find better rebinding support and a lot more hints that show the actual controller button in-game.
It's a big project!
Since the last pushed public update in April of 2021, there has been 203 commits to the project! That included 2 WWise upgrades (our audio and music engine), 2 Rewired upgrades, and a total of about 8 Unity engine upgrades. Internally, I brought forward a bunch of process / build / workflow tools from other projects. This gave us a drastic improvement to build times and launch times, and makes our deployment process more reliable.
Podcast Interview
If you’d like to hear more about this update and my experiences revisiting the Verdant Skies codebase, check out this Nice Games Club podcast episode!
Our next game, Veridian Expanse, has been in development for a while now. Although it’s a different genre of game, it canonically takes place in the same universe as Verdant Skies, so there is some fun cross-over lore. You can Wishlist it on Steam today, and we’d be very appreciative!
Fixed a rare bug where fertilizing empty plots occasionally produces saves that cannot be loaded. This update can load those saves. Thanks to RIck for reporting this issue.
Fixed a rare bug where fertilizing empty plots occasionally produces saves that cannot be loaded. This update can load those saves. Thanks to RIck for reporting this issue.
Today's update to Verdant Skies adds a bunch of user requested quality of life features and fixes a handful of bugs. Mods can now specify custom clothing items! Modders can create a ClothingItems.json to specify the items. The genetic splicer now works properly when you click on
Today's update to Verdant Skies adds a bunch of user requested quality of life features and fixes a handful of bugs.
Mods can now specify custom clothing items! Modders can create a ClothingItems.json to specify the items.
The genetic splicer now works properly when you click on a genome. Previously it only worked when you used a controller or dragged the scissors icon.
Additional controls for navigating the UI may now be customized on for gamepad or accessibility controller users.
The full seed inventory size is always shown. Previously it shrunk down to your current number of seeds, making it look like the upgrades had no effect.
The spice rack now mounts properly on tables and countertops.
Minor dialog fixes here and there. Achievement typo fixes. Thanks to everyone who reported typos!
Ramon's unlock achievement now unlocks properly- you no longer need to save and load your game to get the achievement.
In today's update we've got a handful of small fixes and improvements! Change list: Fix a spot you could walk through walls in Skye's house. New sleep tip for making fertilizer. Fixes to the resolution option dropdown box. New dialog calls for mod authors showing custom artwork:
In today's update we've got a handful of small fixes and improvements!
Change list:
Fix a spot you could walk through walls in Skye's house.
New sleep tip for making fertilizer.
Fixes to the resolution option dropdown box.
New dialog calls for mod authors showing custom artwork: ShowDialogArtFullsize shows full screen art, and ShowDialogArt does a better job of displaying small artwork.
Fix for Kenji's arrival event- an extra quest arrow could sometimes appear.
Hi everyone! We're happy to share the Verdant Skies Summer Modding update. Version 1.4.0 has a lot of new features, with some especially exciting ones people who like playing with mods and making them. Major Items: The Mod Uploader tool is now built into the game, making it easie
Hi everyone! We're happy to share the Verdant Skies Summer Modding update. Version 1.4.0 has a lot of new features, with some especially exciting ones people who like playing with mods and making them.
Major Items:
The Mod Uploader tool is now built into the game, making it easier than ever to share your mod.
Create and view waypoints for custom dialog events, schedules, and more.
A large amount of documentation for modding has been added to the wiki!
Rework character events for Sasha, Yuki, Rosie, Wyatt, and Miles. These characters have a few flirting questions, and won't confess their love to you unless you hint pretty strongly that you're interested. If you don't hint to them, you'll have the option to confess to them.
Full changelog:
More changes to support stranger aspect ratios.
Intro now has an animated starfield. This might help with a few people who got stuck on black screens on the intro.
Redo the mod list to better show mod information.
Modders can use the "talkTo" element when defining event triggers to specify which person's friendship is checked with minFriendship.
Better logging for potential audio engine issues.
Minor typo fixes and text improvements, like telling you which inventory is full when you get seeds.
Add a dropdown list to choose your resolution.
Yuki fan art dialog added.
Lots of new Yuki daily dialog if you've had a commitment ceremony with her.
Clean up save file format- it's now easier to browse and debug.
Save files track which mods were used in their creation. It will warn you if you've loaded a save and might not have the correct mods.
Ratchet up the compression quality on a few assets.
Fixes:
Items mounted on bookcases, etc sometimes would end up on the floor until you re-entered your house. This is fixed.
Fix Miles' shipping quest value calculation being off by one.
Fix typo in Rosie's marsh boots dialog and Jade's 4th heart event.
Mouseover icon could sometimes be incorrect if you're the keyboard and mouse at the same time.
Wyatt now gets a big bed, just like everyone else.
Sometimes greyed out buttons wouldn't highlight. This is fixed now.
Some waypoints were incorrect in Wyatt's 8th heart event.
Prevent a weird case where you could move items during the shipping animation and lose them.
Fix the JumpIfOutdoors modding command.
Fix an issue where baby rename events might happen even if you don't have a baby with that person (save migration issue prior to 1.3.0).
Version 1.3.4 is live on steam! Thanks to everyone who has submitted bug reports. We've got a lot of fixes in today's update. Fix sound issues! Some users seem to have been missing the Microsoft Visual C++ runtime. Steam should now install it automatically for you. Additional err
Version 1.3.4 is live on steam!
Thanks to everyone who has submitted bug reports. We've got a lot of fixes in today's update.
Fix sound issues! Some users seem to have been missing the Microsoft Visual C++ runtime. Steam should now install it automatically for you.
Additional error messages if the audio engine cannot start up.
Fix an issue with blue lips and noses with fresh saves.
Fix an issue with storage boxes containing hidden items, preventing the box from being removed.
Prevent the player from stealing everything in the hotel.
Fix an incorrect icon in the seed labeler.
Be sure to check out the Quantum technology questline released in 1.3, if you haven't yet!
Hi everyone! Just a quick update today: Fixed an issue when you move in with someone, break up with them, then move back in with them later. Upgraded our engine to a newer version- hoping that improves some sound issues. Minor tweaks to some project build settings. Have you check
Hi everyone! Just a quick update today:
Fixed an issue when you move in with someone, break up with them, then move back in with them later.
Upgraded our engine to a newer version- hoping that improves some sound issues.
Minor tweaks to some project build settings.
Have you checked out the Steam workshop for Verdant Skies? We'd like to highlight a set of mods by enmirii, who created alternate sprites for all the characters in the game. Check them out here:
Verdant Skies 1.3.2 went live last night. Most notably it contains a fix to a pretty big usability issue with the character customizer. This bug prevented newly created characters from changing the selected item of clothing without a few extra clicks. Version 1.3.0 included a maj
Verdant Skies 1.3.2 went live last night. Most notably it contains a fix to a pretty big usability issue with the character customizer. This bug prevented newly created characters from changing the selected item of clothing without a few extra clicks. Version 1.3.0 included a major interface rewrite and got a lot of testing as a result. Unfortunately, this bug was introduced late in the 1.3.0 release cycle after the testing had uncovered some controller issues. Those fixes introduced the character customizer control issue. It also only occurred for new players, since they didn't have clothing items written to their save file yet, which made it a bit harder to find the bug via normal testing. I'm very sorry for the inconvenience caused by this issue! Thanks to everyone who reported it and described the issue. It's a huge help in finding and fixing bugs!
Full change list:
A major usability issue with the character customizer was fixed.
Teleporter and Teleporter Remote moved to correct crafting UI.
Energy Bar width displayed incorrectly after increasing your max energy.
Skye's tripod outside her home can no longer be stolen
Here's a bug fix update to all the new content added in 1.3! Wood staining, like recoloring chairs and tables has been fixed. Fix several usability issues with the name input dialog in the intro. Several fixes to the clothing selector input systems. (more to come in 1.3.2) Clear
Here's a bug fix update to all the new content added in 1.3!
Wood staining, like recoloring chairs and tables has been fixed.
Fix several usability issues with the name input dialog in the intro.
Several fixes to the clothing selector input systems. (more to come in 1.3.2)
Clear the right flags to allow you to remarry someone you divorced. If this applies to you and you've already started re-dating them, you'll need to break up with them again to clear the wedding events so they can reoccur.
Relax Miles' wedding event time of day restrictions.
We've been working on this major update to Verdant Skies for months, and we're happy to release the largest update yet! Major Items: Your child can now grow up into a teenager. Guide them through their formative years at boarding school, then watch them blossom into their own per
We've been working on this major update to Verdant Skies for months, and we're happy to release the largest update yet!
Major Items:
Your child can now grow up into a teenager. Guide them through their formative years at boarding school, then watch them blossom into their own person as they return to the colony!
A new set of Quantum Technology events that tie into the growth of your child. This features a bunch of new unlockable blueprints and craftable items, including some high-priced special end game items.
All new UI artwork for the entire game!
A special "The End" event, featuring a new vocal song.
Finally,
Full changelog:
4 new boss fish, each can only be found in certain circumstancesandafter you've found all the other fish in that area.
New shaders for the UI, including sparkle effects.
Baby naming events for each character- these events also support naming previously born babies.
The journal more directly explains what you need to have a baby with someone.
A bunch of additional baby and move-in dialogs for Nessa.
Special sleeping messages when you've moved-in or married someone.
Remove some debugging splicers which were accidentally added to the map.
The Deep Core Miner is now cheaper to build.
Animals won't eat if they were recently fed.
Animals now show all of their food preferences - just click on them repeatedly.
Shorten AI timers after wedding events, the eclipse party.
Rewrite name input dialogs to support a wider variety of name types (animals, children, nicknames, etc)
Improvements to genetic splicer UI, including text issues with names, animal quality traits, and more.
Fix scale on Anthony's dresser and collider on Zaheen's Tapestry.
Clay pits now respawn with more clay in them.
Fixes:
Fix the move-in event triggers, they no longer require max friendship.
Fix the genes for the animal growth rate trait so it can't be affected faster growth and slower growth at the same time.
Fix mouse input on the clothing UI.
Fix an off by one issue with counting the number of times your baby has slept.
Many minor event fixes!
Finally, be sure to check out the Marina Expansion Mod, here in the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1667729331
This amazing new mod by MidknightMasquerade adds a Marina Diamante, a traveling food critic. There's a huge amount of great content in this mod, so check it out!
Hi everyone! We just finished testing another update full of fixes and some accessibility improvements for low vision users. If you enjoy Verdant Skies, please take a moment to review us on Steam- it's a huge help to our visibility on the platform. New Features: New option to kee
Hi everyone! We just finished testing another update full of fixes and some accessibility improvements for low vision users.
If you enjoy Verdant Skies, please take a moment to review us on Steam- it's a huge help to our visibility on the platform.
New Features:
New option to keep messages displayed in the bottom left corner.
Track characters from their relationship menu, so you can find them more easily.
You can track quests and characters even if they are in different buildings!
Big performance improvement to the rendering! (We removed an entire draw pass of the whole screen, so this should save a decent amount of fillrate.)
Tutorial added for the Deep Core Miner.
Fixes:
Animals shimmer correctly when they have a product to give you.
Fix a sort order issue with items placed on tables.
Layout fix for the genetic splicer's UI. It was cutting off some trait explanations.
Hello everyone! Thanks for your continued support as we add new features, fix bugs, and continue to improve the underlying engine of Verdant Skies! New Content: Support for Linux and SteamOS! Add a few dozen new dialogs to Yuki's end-game content, including baby stuff. Add a new
Hello everyone! Thanks for your continued support as we add new features, fix bugs, and continue to improve the underlying engine of Verdant Skies!
New Content:
Support for Linux and SteamOS!
Add a few dozen new dialogs to Yuki's end-game content, including baby stuff.
Add a new item to the Hungry Cave
Better support for very wide 21:9 displays.
Miles now has a music disc event!
Added two new darker hair colors and reorganized the list.
Bug fixes:
Fix three minor dialog errors with mislabeled player responses.
Reworked some confusing dialog for Miles that suggested you broke up with him even if you never dated him.
Rework rendering settings for the intro scene, hoping to fix issues where a few people were stuck on a black or grey intro.
Internal Upgrades:
Rewrite ownership system, fixes issues where you could steal things from colonists houses.
Upgrade Pathfinding Library, should improve performance quite a bit
We're working on some bigger content changes to Verdant Skies, but first we wanted to push out some minor changes in version 1.2.6: Update engine version, should improve support for newest operating system updates. Power outages or crashes during a save will no longer mess up you
We're working on some bigger content changes to Verdant Skies, but first we wanted to push out some minor changes in version 1.2.6:
Update engine version, should improve support for newest operating system updates.
Power outages or crashes during a save will no longer mess up your save file. They are automatically backed up during the process!
Reduce the difficulty of the flower and money achievements.
Fix upgraded animal splicer collision bounds.
Improvements for seed labels, ability to unlabel a seed.
A fix for saving the deep core miner's mineral selection.
You can now right-click to fertilize a field.
A fix for Yuki's 9th event, if you want to break up with her.
Fix a few of Jade's events in case you get her recipe later than expected.
Rosie's 5th event mentions the time of day you must visit.
Fix several references to Sasha where other NPCs might not realize she was unlocked.
General cleanup, fixing a few typos, moving a few blades of grass, etc.
A special welcome to all the new players joining us from the Steam Summer Sale! Just some minor bug fixes in version 1.2.5: Fix a bug where saved audio volumes might not be loaded when relaunching the game. Fix missing baby event notification for Miles. This fixes cases where his
A special welcome to all the new players joining us from the Steam Summer Sale!
Just some minor bug fixes in version 1.2.5:
Fix a bug where saved audio volumes might not be loaded when relaunching the game.
Fix missing baby event notification for Miles. This fixes cases where his dialog got stuck.
Welcome to all the new fans of Verdant Skies! We've had a few updates since 1.2 released, so here's a summary of the new stuff. New Features: Couches and chairs can be purchased in Miles' shop. New option to disable speed boots. Bug Fixes: Paintings and other wall hangings someti
Welcome to all the new fans of Verdant Skies!
We've had a few updates since 1.2 released, so here's a summary of the new stuff.
New Features:
Couches and chairs can be purchased in Miles' shop.
New option to disable speed boots.
Bug Fixes:
Paintings and other wall hangings sometimes got stuck behind the wall
A few fixes to the insect collection quest
Fixed how the options screen looked funny on the title screen
Fixed some weird white spots on Zaheen's bookcase artwork
We're happy to announce Verdant Skies 1.2: The Storage Update! This new content update focuses on several different storage related improvements (plus some other goodies, of course!). A new storage box can be constructed very cheaply, and you can place as many as you need to stor
We're happy to announce Verdant Skies 1.2: The Storage Update! This new content update focuses on several different storage related improvements (plus some other goodies, of course!). A new storage box can be constructed very cheaply, and you can place as many as you need to store your goodies. But that's not all; a new collection shop contains all the cosmetic items you've ever unlocked. So you can repurchase items you've lost, sold, or been unable to store. Or maybe you just really want 15 mannequins for your house.
To help with seed and animal DNA storage, the transgenic splicer upgrade allows you to combine different species of crops and animal samples. If you're trying to upgrade multiple seeds, this really reduces the number of seeds you need to keep in storage. We've also added seed labels, which let you keep track of your favorite combinations at a glance! The labels show up on the crops grown with the seeds too!
Finally, now that we've been our for three months, we're starting our first sale! We're participating in a weeklong deal, and Verdant Skies will be 33% off for a week- starting now.
New in version 1.2.0:
New Content:
New storage container with unique contents. Build as many as you need!
Seed labels! Customize your seed packets in your inventory with custom icons so you know which seed is which. You can assign icons by placing seeds in the output area of the splicer.
Collection Shop! Repurchase the cosmetic items unlocked when you completed someone's collection. The shop unlocks when you have Miles and Nessa's second event and enter Miles' house.
Transgenic Splicer: unlock the ability to combine genes across species. Visit Zaheen after you've had their 3rd heart event and unlocked Nessa to start this quest chain.
New eclipse party event after you've unlocked every character.
New Features:
All weddings have some camera animations.
Chairs can now be rotated to all four directions.
Dramatic improvements to hose and leash rendering.
Big improvements to controller support in character editor. Improve controller focus visibility.
Added new hardware cursor, enabled by default.
All buildings have matching colors, so you can make your house match now. You'll need to recolor your home.
Night isn't quite as dark, sky looks better, and color correction improvements.
Improved clickable regions for various rocks and scrap.
Lunch events now restore some of your energy.
New options screen.
Balance tweaks to craftables. Circuit boards faster and reorganized some objects.
Tree lamp can be placed on tables, items can be placed on the display shelves.
Animals can be brought inside your home now, but not into NPC homes.
Frogs can no longer walk on water.
Fixes:
Big fix to how animals save their timers and progress towards next product.
Fix issue with releasing an animal while you have a different one on a leash.
Fix resolution issues with the new Surface Pro.
Fix oddities when trying to move items while the shipping box is animated.
Fixed an issue where the incubator shadow wouldn't be visible.
New vertex shader to eliminate seams on walls that show up on some computers but not others.
Fix launching issue on OS X 10.10.x by disabling steam overlay on those machines.
Fix issue with collider of the small bed.
Fix error when you deconstruct one watering hose while holding a different hose.
Fix bug when passing out while you have an animal.
Prevent creative use of beds that allow players to escape the map.
Water effects are more consistent across different screen resolutions.
Fix text scaling on the radial context menu.
Various minor map fixes, like fixing a few floating flowers.
Fixed a furniture duplication exploit.
Upgraded engine version, then undid the upgrade after finding it introduced new issues.
Several of the Verdant Skies developers will be at the Game Developers Conference in San Francisco for this entire week. If you're going to be there, say hi! I'll be wearing a purple Verdant Skies t-shirt! I'm the one in the middle, holding the baby. Don't worry, the baby is stay
Several of the Verdant Skies developers will be at the Game Developers Conference in San Francisco for this entire week. If you're going to be there, say hi! I'll be wearing a purple Verdant Skies t-shirt!
I'm the one in the middle, holding the baby. Don't worry, the baby is staying home ;)