Released
Feb 18, 2019
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New patch is live.

    I did a lot of testing for this patch but I am not sure if it solves the problem yet. This should fix any issues with the random generated levels having doors that are locked when they should not be. I have tried multiple times in the past to address this issue but this time I re

  2. Developer post

    Patch and sale for Revulsion soon.

    Eloquencia has taken a large chunk of my time lately. Its a fully open world, multiplayer retro graphics rpg. Its a very different style of game from Revulsion. Its questing system is inspired more from Morrowind than it is for modern day rpgs and it involves building things as w

  3. Developer post

    News coming later today.

    I know things have been quiet here lately but I plan to get a video out showing what I have been up to. I do plan to get a patch out for Revulsion soon and I also have some really big news for progress on Eloquencia.

  4. Developer post

    A couple small bug fixes are now live.

    This is a quick patch that addresses a couple issues. 1. lag spikes caused by breakable objects should be gone or greatly reduced. (The breakable geometry was causing the nav mesh to recompile) 2. Some sounds were not properly hooked up to the options menu.

  5. Developer post

    New Revulsion patch is live!

    So this patch is meant to address a few issues I promised to address earlier this month. Sorry for the delay. Eloquencia and lack of internet has been extremely distracting. This patch also makes some design changes as well. Doors should no longer cause huge lag spikes when they

  6. Developer post

    Eloquencia And Revulsion - An update on the status of both of my games.

    My internet has been down for about a week and its been absolute hell. During that time I have been absolutely focused on my next game Eloquencia. Eloquencia is a classical RPG with 2d pixel art graphics that I am currently developing. I have a lot of hope for this project and it

  7. Developer post

    Revulsion - New patch, also lets take a look at deprived difficulty.

    New patch increases xp you gain for killing monster. This patch also fixes an issue where you can get to the new game plus by completing specific content early. In the video I show the hardest difficulty in Revulsion and talk about it for a bit. Its super punishing to a point of

  8. Developer post

    Revulsion Update - What to expect this month. New Game announced.

    So this month will mostly just be bug fixing and optimizations. I do plan to do another sale as well. Also there is a chance that I may be doing a sound overhaul for various things in the game. I have some connections now to get things like that in place. Eloquencia is a new game

  9. Developer post

    Small update - Removes experience point penalty on death.

    I completely forgot this was even a thing and would have removed it much sooner. The penalty still exists for deprived difficulty however.

  10. Developer post

    Revulsion Update Vlog - Removed level caps, EXP changes and end game content.

    Vlog update I talk about various changes to the game. So far I am happy about the end results of the project thus far. Coming back to work on Revulsion was a good idea I think and I feel pretty confident I can fix most of the issues that are being discussed right now.

  11. Developer post

    New update with various balance changes and fixes. (More to come)

    You can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed. Amount of xp gain for killing monsters that are too far below your level has been reduced. Amount of xp gained for completing mis

  12. Developer post

    New version of Revulsion is now live!

    This patch includes a host of changes and updates. It also includes an entire section of the game that is called "Open World" which is the first design flow for the game from when it was originally designed. This is about 5 hours of content that is now added in addition to the cu

  13. Developer post

    A couple of small issues have come up I should have resolved today.

    I have a strange issue right now where the game refuses to give you your starting weapon. It takes like 10 seconds rather than just doing it instantly. The bug only appears in a proper build of the game and not in the editor. Its very strange. Another bug I found which is hilario

  14. Developer post

    Revulsion on 75% sale for a week! Gameplay Patch going live tomorrow!

    Ok so I promised I would be selling the game for cheap this month. My goal is to get new eyes on the game and give people chance to pick it up while I begin my process of modifying, optimizing and updating the game. After a couple of years of Revulsion being out I decided to come

  15. Developer post

    Revulsion Update - Progress and general thoughts of the next update.

    Ok so here is the current breakdown of what I have in store for the latest Revulsion patch. Game engine has been updated to the latest version of UE4 There are two passes needed to properly optimize each monster. A simple pass to make sure verts are welded and an additional pass

  16. Developer post

    2 Monsters optimized, new level progress is going well.

    Revulsion progress is going well at the moment. Current progress. 2 of the monsters are optimized now. I plan to add some new variations of mobs in this content patch. (Not yet sure what) A good chunk of world assets have been optimized as well. New content is not mission based b

  17. Developer post

    Revulsion Dev Update : Big optimizations are definitely on the table.

    Ok so from what is going on at this point right now, I have big updates in line for Revulsion to get big optimizations. New maps are on the way and I show how the scripting system works and allows for more interesting situations that were simply not possible before. I took a good

  18. Developer post

    Revulsion Update - Current progress so far.

    I have got some things done in the latest build for the game so far. I cover a lot of topics in general. A new scripting system that allows more elegant flow for world scripting is being worked on. This means more varied encounters and unique situations are possible with a much e

  19. Developer post

    Revulsion Update - Current plans so far - Big Sale very soon.

    This month will mostly be focused on getting some basic new things in place. For example, I want to get a dashing move on the shift key rather than a slow walk. I also want to make some neat variations of current mobs. I also need to work on getting some textures in place as well

  20. Developer post

    Elemental dungeons - New challenges that require you to change it up.

    It feels really formal right now when I post this kind of off the cuff content here. I like things to be more simple and informal. Steam just makes me feel like its not the kind of stuff the platform is intended for. I am in a position right now where it is very important that I