Ok so here is the current breakdown of what I have in store for the latest Revulsion patch.
- Game engine has been updated to the latest version of UE4
- There are two passes needed to properly optimize each monster. A simple pass to make sure verts are welded and an additional pass where I actually reduce poly counts.
- My goal is to have at least 4 monsters optimized.
- AI has been simplified so its less taxing on larger worlds.
- Less focus on making Revulsion hard.
- More focus on making Revulsion a smoother experience.
- Ammo always auto regens.
- Monsters give XP even when they are super low level.
- Random dungeon is hidden from the menu for now. (Will likely be added again later)
- Looking into a way to make action points regenerative.
- Patch is coming sometime around the 26th. Lets see how this goes!
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Discussions Blog
https://discussions.app/tag/blog/gtxnbyynv2c2/revulsion-update-progress-and-general-thoughts-of-the-next-update
LBRY - Video
https://open.lbry.com/@TheCastle:8/2020-10-19-03-01-47:e?r=7SAm6cZKS9naPabVZ54PJhU4cgvPneS8