Fullscreen Fix!
A minor update for a 9 year old pet project.

Developer posts and news about this game.

A minor update for a 9 year old pet project.


And I owe it all to you! Thankyou my loyal patrons. For those that do not know: Steam DOES pay out, but only after you have hit multiples of at least $100 (less their many deductions...) Be sure to LIKE and SUBSCRIBE! Ha! Meanwhile, please do enjoy this little mod:- Dungeon Maste

AVAILABLE HERE: Mod DB link This mod replaces all artwork with the original Atari ST artwork by Andy Jaros. This mod also replaces all music with Wayne Holder's awesome FM Towns score. 1987 saw the release of DUNGEON MASTER. This MOD updates Super dungeon Master Ace on Steam to l

Do you remember 2017? Well I do - that's when I started this madness... Super Dungeon Master was released with very bad art and unintuitive controls... however it played a lot more like 'Gauntlet' - and some did prefer this. So it is now available for those who want it as a thank

Finally, after completing all three chapters, this game is now complete! I'll be promoting in the Steam summer event as a 'why not' - but wanted to say a massive thankyou to all the support and those who took the time to play, review and rate this game. PROMO: Re-play Dungeon Mas

v3.50 - OPTIMISE HUD & THIEF SENSES - improved framerate by reducing HUD update to only when not moving - replaced DEBUG option wiht GRAPHICS SIMPLE: this reduces on-screen anims - SNEAK: when not sprinting, there is now a chance to see secret paths - improved secret wall tra

NEW FEATURES: PERKS: All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation! CLASSES are now IMPROVED: Each class now has a special move to take down certain enemy types: CLASS SKILLS: FEINT - kills grunt soldier monsters HUNT -

A MAJOR UPDATE: v3.44a - +25 Achievements: - 60 Achievements now! - another PC added to Tavern v3.44 - CHAOS STRIKES BACK - CSB is now completable! - Includes some shortcuts and hint-givers to help - many, many bugfixes v3.43b - CHAOS STRIKES BACK - fixed a couple of blockers in

CHAOS STRIKES BACK! Big overhaul of CSB levels Improved balancing Chapter III is becoming more well-rounded, though it is still WIP. Bug-fixes and global improvements also included in build.

v3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and unlocking achievements - torches: now light up level fully when

v3.27 - improved combat-balancing - now when fighting, successful blocks can trigger recovery of AP, Mana and even HP - improved item drops and enemy balance - minor bugfixes Combat has three elements: health, action points (skills) and mana (magic) attacking reduces any / all of

noted animations from combat were causing slowdown as game progressed, so simplified, and sped-up combat

v3.24 - combat balancing - fix for F12-causes crash bug - improved balancing - combo-bonus for mutliple blocks added - improved tutorials to explain GUARD, CONFOUND and INTIMIDATE - backstory added to library - improved ambient audio - bugfixes So wanted to improve the DEFENCE me

v3.22 - updated audio - improved audio on conversations and incidental - can now edit player backstory - improved combat encounters (potential bug if kill enemy prior to reinforcement arriving) - improved penalties for HARD MODE - improved SPECIAL champions, upstairs in Tavern (g

v3.20 - updated light, fogging gone - renamed as SUPER DUNGEON MASTER ACE, as no-one was getting the 'VX' thing. And as it is a trilogy, dropped the Firestaff name too. - all three chapters in-sequence now. - fogging removed to help processing and growing filesaves - improved tor

And continuing on with the updates... POTIONS: this PRIEST SKILL is now available Allows anyone with the skill to create potions... Some balancing work and it's now possible to go from TAVERN into CHAOS STRIKES BACK (EARLY ACCESS) ~~ well, I'm having fun, :) Thanks to everyone fo

Thanks to the great reception to build 3.02! FOOD! DRINK! LIGHT! Responding to feedback spearheaded by ahySlei & andiman5, have amended the supplies in the game: - additional tutorials at start to explain food and water - WATERSKINS: these are now in-game - FOUNTAINS: when yo

A modest update: Game assets optimised to improve performance HUD: now when facing DOWN, HUD minimises PARTY: team now chatter to indicate any needs, eg: if hungry or hurting INTRO: extra ghost tutorial at start to set-out basics of NPFW. Balancing of some combat LOOT: previous b

Actually a minor update, however wanted to share: This build allows players to see their NPFW stats. ??????? some explanation: ============= RULES OF THE GAME Wanted to start explaining some of the hidden rules within the game logic: Firstly, there are 4 main secret values - Ninj