v3.27 - improved combat-balancing
- now when fighting, successful blocks can trigger recovery of AP, Mana and even HP
- improved item drops and enemy balance
- minor bugfixes
Combat has three elements: health, action points (skills) and mana (magic)
attacking reduces any / all of these.
certain moves improve any all (guard / intimidate / confound)
in addition, blocks can trigger small bonuses for defender
a successful succession of blocks yields a large bonus for defender
