v3.40 - improved combat:
- combat timed attacks now graded, being more varied
- XP bonuses improved: leaders and those with high luck gain extra xp
- rebalance of initial levels
- more bonuses for solving puzzles and unlocking achievements
- torches: now light up level fully when light levels max'ed.
So now as you progress, the timed blocks should vary more:
- when you are doing well, the timing gets very tough
- on the first level and when you are low HP, you tend to avoid the big hits
XP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progression
thanks to my stalwart testers for all the feedback :)
