NEW FEATURES:
PERKS:
All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation!
CLASSES are now IMPROVED:
Each class now has a special move to take down certain enemy types:
CLASS SKILLS:
FEINT - kills grunt soldier monsters
HUNT - kills edible monsters
DISPEL - kills magical monsters
PHASE - kills elementals
EXILE - banishes demons
TURN - banishes undead
SWAT - kills flying
SLAY - slays giants!
Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think.
[NB: those loading existing campaigns will need to level-up to see skills appear in their inventory]
Build notes:
v3.47 - PERKS and CLASS SKILLS
- new feature added: classes no have special killer moves!
- improved combat artwork
- added extra tutorials
- improved LEVEL-UP menus
- improved item picks
