Auto-Staccato

Birch Log

Released
Jan 1, 2018
Platforms
Last updated
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Updates & announcements

13 posts
  1. Developer post

    Music Mage - Trailer Reveal

    Hey all, We are happy to announce that we have a trailer now for the spiritual successor to Auto Staccato! Go check it out for a sneak peak at what's to come. You can also go follow on the new website to keep in touch with other updates and teasers Thank you all for your support!

  2. Developer post

    Auto-Staccato Steam Page Shutdown

    Hey all! We wanted to make an announcement that we are shutting down the Auto-Staccato Steam page. You will still have access to the game, but we will no longer be updating this game. We are rebranding and releasing a new game with a focus on a new FPS magic based combat system.

  3. Developer post

    Fortress update

    New pause menu Slash VFX for perfect hits Other: Default keys set to A S D Space Better visibility in Swamp Performance improvements on Swamp, Field, Tomb Cursor bug fix

  4. Developer post

    Reworked Desert, Field and Swamp

    Quarry (Reworked Desert) Reworked Swamp Reworked Field New camera system Camera in the horde mode will now move slightly with the rhythm of the song. New input system Should better support controllers and has a proper key mapping UI in the main menu. Also: Updated combo VFX CPU o

  5. Developer post

    Cathedral

    Mountains rework (Previously Arctic) New achievements icons Coming up in next updates: Music analyzer update Interactive camera Arena rework Castle level, Swamp, Field, Desert rework

  6. Developer post

    Update 0.6

    This is primarily back end update. Particularly these 2 important changes were made: Upgraded Unity version from 2018.2 to 2019.4. Converted all code from UnityScript to C# as the former is dropped by Unity. These two were hindering development massively and I'm very happy to be

  7. Developer post

    Update 0.5

    Changelog: - Cathedral, Tavern (WIP) - New grass - Screen transitions - New post-processing effects - Main menu updated - Some enemies updated - Starting / ending camera changed - Music analyser uses a bit wider range of frequencies Development status: Composers are working on th

  8. Developer post
  9. Developer post

    Early Access Update #3

    A meaty update today, enjoy these new changes to Auto-Staccato! Changelog: - Play folder mode - Town scene - Steam achievements - Volumetric Ambient Occlusion - Next level button in campaign - New bug reporting solution - Main menu changes - Changed default keys

  10. Developer post

    Early Access Update #2

    Changelog: - Thicket and Cemetery lighting update - Highscore on campaign page - Reduced boss death effect - No-gib option - Boss key prompt when boss missed - Arena key prompts - Main menu updates - Fixed resolution reset to default

  11. Developer post

    Early Access Update #2

    Changelog: - Thicket and Cemetery lighting update - Highscore on campaign page - Reduced boss death effect - No-gib option - Boss key prompt when boss missed - Arena key prompts - Main menu updates - Fixed resolution reset to default

  12. Developer post

    Early Access Update #1

    Hello, and thank you for your interest in Auto-Staccato! In today's first update: You wanted Key Prompts, you got 'em! Here's a list of today's changes and fixes: Key prompts option Campaign rhythm files fixed Scenes icons updated Swamp boss added Thicket boss removed Meadow coll

  13. Developer post

    Early Access Update #1

    Hello, and thank you for your interest in Auto-Staccato! In today's first update: You wanted Key Prompts, you got 'em! Here's a list of today's changes and fixes: Key prompts option Campaign rhythm files fixed Scenes icons updated Swamp boss added Thicket boss removed Meadow coll