This is primarily back end update. Particularly these 2 important changes were made:
- Upgraded Unity version from 2018.2 to 2019.4.
- Converted all code from UnityScript to C# as the former is dropped by Unity.
These two were hindering development massively and I'm very happy to be done with this. This was a necessary big step and I can continue the development at a proper speed now.
Unity update brings a lot of great features that I'm going to use to improve the game in the long run. Currently you may notice a performance increase because of it. 2019.4 is a long term support version and I'm going to stick to it to the end. This means no more time will be spent on engine updates.
To do this I had to convert my entire codebase to C# as UnityScript was removed in 2018.3. This was a huge pain but a good decision in a long run. This will speed up the development a lot.
Now on to gameplay and graphics updates
Outlines for enemies in your attack range for better visual feedback.
This was suggested by a player and it's a great idea.

New main menu visuals.

New fancy health bar.

New explosion effects when you have high combo.

Post processing effects and volumetric fog were updated across all scenes.
Future development
My current priority is to improve and add new environments. Desert, Arctic and Arena will be reworked. Swamp and Cathedral rework is almost finished and will come in the next patch. New scenes such as Prison and Castle are also in the works.
This leads to a big Campaign mode update which will feature new beautiful original soundtrack and voiced protagonists.
Please make sure to leave your feedback! It means a lot to me and contributes a lot to the game!