Stellatum updated! Added player respawn. Now, when you lose, the player's ship can be revived 2 times with 50% armor. The number of hit points for the bosses of the first race has been reduced. Some player’s guns are improved. The bug of blueprints when creating components from m
Stellatum updated!
Added player respawn. Now, when you lose, the player's ship can be revived 2 times with 50% armor.
The number of hit points for the bosses of the first race has been reduced.
Some player’s guns are improved.
The bug of blueprints when creating components from materia was fixed.
Stellatum updated! Improved control Significantly reduced inertia for all engines Reduced the number of hit points for all enemy units Corrected the balance of all opponents Improved interface elements Improved game performance Changed the balance of bosses Fixed minor bugs
Stellatum updated!
Improved control
Significantly reduced inertia for all engines
Reduced the number of hit points for all enemy units
We are happy to announce the next major update of Stellatum! Arena mode is added to the game. This is an endless game of survival. You begin your battle to survive with the base ship. After successful completion of each generated level, you will receive random ship details with r
We are happy to announce the next major update of Stellatum!
Arena mode is added to the game. This is an endless game of survival. You begin your battle to survive with the base ship. After successful completion of each generated level, you will receive random ship details with random characteristics. For the destruction of opponents and completing levels you will get score points that will be displayed in the leaderboard. When your ship is destroyed your points will reset, but your best record and 25% of the received parts remain. Starting your battle again, you will not start from scratch. Get new sensations from Stellatum and get the leadership in the ranking of players!
Also added a new kind of loot in campaign mode - materia. This resource falls out of the destroyed enemies in large numbers. Now you do not need to replay levels to get the component you need. We also made secondary levels really useful. Now you can create components yourself! With the help of materia, you can create the components that you need at the moment. To do this, go to the hangar and click on the "create" button. A menu will appears with the selection of the components. Just click on the button to create the component you need.
To finalize the update in the 1.4.5 update:
The balance of the player's guns has been changed.
The balance of damage and hitpoints of opponents has been reworked, especially in the first race.
Improved game performance.
Changed balance for the receiving of components.
The duration of many levels has been shortened.
Improved multiplayer.
Improved synchronization of players in multiplayer.
Changed the balance of bosses.
Reduced the number of opponents at the levels of the second race.
We are glad to provide you with a new version of Stellatum! All missions are divided into main and secondary. Added indication of damage to the player's ship: Added sound of damage to the ship. Added animation for damage to the player's ship. Added a signal for critical damage to
We are glad to provide you with a new version of Stellatum!
All missions are divided into main and secondary.
Added indication of damage to the player's ship:
Added sound of damage to the ship.
Added animation for damage to the player's ship.
Added a signal for critical damage to the ship's shield and armor.
Fixed the work of the gamepad.
Added an choice of control option with a gamepad. With an aim sight and without.
Improved network performance.
Improved game interface:
Increased system icons size.
Added display of system charge in seconds.
Changed the texture of charge indication systems.
Increased the font size description of parts in the hangar.
Asteroids are now destroyed if the player's ship rests on them for a while.
Now the enemy projectiles crash into asteroids.
Fixed the "Continue" button on the win screen.
Fixed display of reactor power charge.
Changed the probability of obtaining components.
Added an explosion of the player's ship after a loss.
Corrected the balance of damage to the player's tools.
Fixed a sound in the intro video of the game.
Fixed minor bugs.
What we are working on now:
The development of new mechanics for the replayability of the game.
Statistics of the success of passing levels.
Balance for the 3rd and 4th races of opponents.
Increase the amount of units for the 4th race of opponents.
We are glad to provide you with a new version of Stellatum! All missions are divided into main and secondary. Added indication of damage to the player's ship: Added sound of damage to the ship. Added animation for damage to the player's ship. Added a signal for critical damage to
We are glad to provide you with a new version of Stellatum!
All missions are divided into main and secondary.
Added indication of damage to the player's ship:
Added sound of damage to the ship.
Added animation for damage to the player's ship.
Added a signal for critical damage to the ship's shield and armor.
Fixed the work of the gamepad.
Added an choice of control option with a gamepad. With an aim sight and without.
Improved network performance.
Improved game interface:
Increased system icons size.
Added display of system charge in seconds.
Changed the texture of charge indication systems.
Increased the font size description of parts in the hangar.
Asteroids are now destroyed if the player's ship rests on them for a while.
Now the enemy projectiles crash into asteroids.
Fixed the "Continue" button on the win screen.
Fixed display of reactor power charge.
Changed the probability of obtaining components.
Added an explosion of the player's ship after a loss.
Corrected the balance of damage to the player's tools.
Fixed a sound in the intro video of the game.
Fixed minor bugs.
What we are working on now:
The development of new mechanics for the replayability of the game.
Statistics of the success of passing levels.
Balance for the 3rd and 4th races of opponents.
Increase the amount of units for the 4th race of opponents.
Stellatum updated! Significantly increased the number of opponents on the first 40 levels. The game complexity level has been increased. The balance of player guns damage has been corrected. The balance of units of the first two races of opponents has been reworked. At the first
Stellatum updated!
Significantly increased the number of opponents on the first 40 levels.
The game complexity level has been increased.
The balance of player guns damage has been corrected.
The balance of units of the first two races of opponents has been reworked.
At the first 40 levels, asteroids are moved to the edges of the screen.
Increased the amount of armor for the drones of the system "Request drones support".
Reduced the duration of some levels.
Fixed minor bugs.
What we are working on:
Balance for the 3rd and 4th races of opponents.
Increase the amount of units for the 4th race of opponents.
Correction of the game interface.
The development of new mechanics for the replayability of the game.
Stellatum updated! Significantly increased the number of opponents on the first 40 levels. The game complexity level has been increased. The balance of player guns damage has been corrected. The balance of units of the first two races of opponents has been reworked. At the first
Stellatum updated!
Significantly increased the number of opponents on the first 40 levels.
The game complexity level has been increased.
The balance of player guns damage has been corrected.
The balance of units of the first two races of opponents has been reworked.
At the first 40 levels, asteroids are moved to the edges of the screen.
Increased the amount of armor for the drones of the system "Request drones support".
Reduced the duration of some levels.
Fixed minor bugs.
What we are working on:
Balance for the 3rd and 4th races of opponents.
Increase the amount of units for the 4th race of opponents.
Correction of the game interface.
The development of new mechanics for the replayability of the game.
Stellatum updated! Fixed bug with ship details deconstruction. Fixed gamepad error. Corrected the difficulty balance at some levels. Improved balance of bosses. Fixed minor bugs. What we are working on now: The development of new mechanics for the replayability of the game. Stati
Stellatum updated!
Fixed bug with ship details deconstruction.
Fixed gamepad error.
Corrected the difficulty balance at some levels.
Improved balance of bosses.
Fixed minor bugs.
What we are working on now:
The development of new mechanics for the replayability of the game.
Stellatum updated! Fixed bug with ship details deconstruction. Fixed gamepad error. Corrected the difficulty balance at some levels. Improved balance of bosses. Fixed minor bugs. What we are working on now: The development of new mechanics for the replayability of the game. Stati
Stellatum updated!
Fixed bug with ship details deconstruction.
Fixed gamepad error.
Corrected the difficulty balance at some levels.
Improved balance of bosses.
Fixed minor bugs.
What we are working on now:
The development of new mechanics for the replayability of the game.
We are glad to provide you with a new version of Stellatum! Number of enemy units is increased at the first levels . The error of "jamming" the units at the bottom of the screen has been fixed. The balance of complexity level has been improved. Improved balance of the player's gu
We are glad to provide you with a new version of Stellatum!
Number of enemy units is increased at the first levels .
The error of "jamming" the units at the bottom of the screen has been fixed.
The balance of complexity level has been improved.
We are glad to provide you with a new version of Stellatum! Number of enemy units is increased at the first levels . The error of "jamming" the units at the bottom of the screen has been fixed. The balance of complexity level has been improved. Improved balance of the player's gu
We are glad to provide you with a new version of Stellatum!
Number of enemy units is increased at the first levels .
The error of "jamming" the units at the bottom of the screen has been fixed.
The balance of complexity level has been improved.
Stellatum updated! Added a new combat system at the beginning of the game. Corrected the number of hit points for bosses. Fixed properties in the guns description. Added properties viewing for systems. Corrected balance for guns damage. Fixed minor bugs.
Stellatum updated!
Added a new combat system at the beginning of the game.
Stellatum updated! Added a new combat system at the beginning of the game. Corrected the number of hit points for bosses. Fixed properties in the guns description. Added properties viewing for systems. Corrected balance for guns damage. Fixed minor bugs.
Stellatum updated!
Added a new combat system at the beginning of the game.