TO4: Tactical Operations

TacByte

Released
Jun 11, 2020
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch 23134

    Map Changes New Map: MAP-2on2-Conquer; feedback appreciated! Enabled precomputed visibility on all maps (might increase performance especially for older systems) 2on2-Lock: Fixed the objective description & Added a third hostage Misc Fixed impact fx on local listen server

  2. Developer post

    Patch 23115

    Code Fixed occasional dedicated server crash Fixed wrong starting money for players who join during a game Update FSR 2.1.1 to 2.2 Maps MAP-Fueled Redid the pain-causing-volume near the window on SWAT spawn. This caused strange impact effects Adjusted the collision on the big con

  3. Developer post
  4. Developer post

    Patch 23077

    TL;DR Game size halved Better game performance (+ upscaling technologies for more FPS) Update project to Unreal Engine 4.27 & a lot of core source code refactoring A new gamemode Unreal Engine 4.27 Enable Oodle Compression (ratio about 60%, 50GB => 20GB game size; while al

  5. Developer post

    Patch 22267

    UI Settings Page FOV slider works with absolute values 85-120° (instead of 0-100%) Game Overlay Fixed dmg values in killed by info Fix hide hud bind Server Page Fixed overlapping of serverlist and buttom bar Scrollable playerlist Main Menu Design polish (overlapping pages with bu

  6. Developer post

    Patch 22167

    Hello everyone! As some of you have noticed the "quick" patch we promised in the last update has not been published yet. Sadly we ran into a very strange bug which introduced random game freezes to our development build. Since most of the team has been taking a break during the f

  7. Developer post

    Road forwards after the DEV break

    Hello everyone, the end of March is upon us! We promised that after our long break (dec - march 2022) we would get back to you what the future of TO4 would be. We took our time to redefine our goal, our game and our team. Below you will find the first setup of the road forwards f

  8. Developer post

    Patch 21357

    Today we are glad to bring you a new patch for Tactical Operations with quite a few fixes, new maps and some iteration on existing content. The team wishes you happy holidays and a smooth start into 2022. New Maps MAP-Arena-Pool MAP-BattleRoyale MAP-Bunker MAP-Deflect MAP-Faiyum

  9. Developer post

    Join 2v2 Tournament!

    Hello everyone, We want to let you know that our community organised a nice 2v2 tournament. Free to join, free to have fun and chances are there for prices and that eternal glory on our ingame Wall of Fame! On Saturday the 4th of September 2021 the tournament will take place. Ser

  10. Developer post

    Patch 21196

    Fixed "Wrong password" serverbrowser bug Weapons Deagle Decrease AimError: 0.97 -> 0.94 Vector Increase AimError: 0.65 -> 0.75 MP5 Decrease AimError: 1.58 -> 1.47 Decrease y-recoil: 0.161 -> 0.130 Increase x-recoil: 0.013 -> 0.045 Decrease interp. speed: 58.0 ->

  11. Developer post

    Patch 21189

    Fixed Workaround for "server leave button does not work" bug Changed Increase the falling damange around 2%: Falling speed threshold 1660 -> 1630 Reduce player AirControl 0.72 -> 0.65 Slower crouching, but no foostep sounds while crouching Weapons Vector Increase AimError:

  12. Developer post

    New patch after 7 months of development

    What is new? A whole lot actually, and so much more than this list below. But we don't want a crazy list to read over, we want you to play the game. Below you can find the highlights of the new patch! The game now runs on Unreal Engine 4.25.4 TO4 now has Steam Audio in place with

  13. Developer post

    Tactical Operations - TO4 overhauled with a new huge patch!

    Hi everyone, backers, enthusiasts, critics and want-to-try'ers! It has been 7 months since we released our latest patch. We announced we would take our time to make the next step for the game. Coming friday 25th of June, we will release the new patch on Steam. We will make sure t

  14. Developer post

    TO4's winter tournament 1on1

    Organised by a couple of enthousiastic players from our community, we played 1on1 Winter Tournament last night. Organisation Thanks to the time and energy of 4 community members (Vo0di, tajfuN, lineT and saNtos) a few days ago they announced the tournament - free for everyone to

  15. Developer post

    TO4 still going strong in 2021

    Our last post dated from the end of november 2020 - this seems like ages ago! Not to worry, we are still here! Working very hard indeed, we still have those filled servers in the evening hours (European times - sorry). We also still get a lot of feedback on various stuff: little

  16. Developer post

    Hooray TO4, 1st anniversary!

    Hooray TO4, 1st anniversary Almost a year underway from our launch on 19th december 2019. During this year we have had at least a patch once every month. Patches filled with some impressive updates and content. New weapons, new maps, new animations on weapons, an insane amount of

  17. Developer post

    Hotfix 20285

    Changes Remove MAP-Torii (still WIP, pushed by accident) Fixes Rework TrooperII lift to fix FPS issues it caused MAP-TrooperII Reduced the delay of the elevator from 2.2 to 2.1 (cckane) Elevator shaft: Removed the top ceiling of the so the nades don't fall off and moved killing v

  18. Developer post

    Patch 20280

    Added New gameserver backend (first release, open source). It is able to collect game statistics. A player toplist will be live soon™. If you want to use it for your servers contact us on discord. Changed 3% wider player models to increase hit surface in general Increase size of

  19. Developer post

    Patch 20252

    Changed Removed official / community server filter Maps MAP-Blister Removed the crate that prevented climbing in the middle area, towards Terrorist tunnels (dizzorizor) Fixed hole in the wall, near lower bombspot (ccKane) Fixed annoying flickering effect (overlapping meshes) in S

  20. Developer post

    Patch 20238

    Added Hidden, Right handed & mirrored weapon mode Steam Achievements Changed Lower volume reload saiga, ak Add 18% random offset to individual spray pattern shot Bomb speaker range 38 -> 46m Hostages receive 25% more damage Bomb defuse and hacking panels give score points