·Developer post·Original post (opens in a new tab)
Patch 21196
Fixed
- "Wrong password" serverbrowser bug
Weapons
Deagle
- Decrease AimError: 0.97 -> 0.94
Vector
- Increase AimError: 0.65 -> 0.75
MP5
- Decrease AimError: 1.58 -> 1.47
- Decrease y-recoil: 0.161 -> 0.130
- Increase x-recoil: 0.013 -> 0.045
- Decrease interp. speed: 58.0 -> 45
- Increase random aim Error 0.22 -> 0.50 need feedback
M9
- Higher RPM: 286 -> 315
- Less "AimError": 2.2 -> 1.7
- Slower "Recoil Interpolate Speed": 60 -> 48
- Lower "AimError Interpolate increase Speed": 90 -> 65
- Higher "AimError Interpolate Recover Speed": 70 -> 85
- Increase "random AimError" 0.66 -> 0.90
- Decrease "x-recoil": 0.082 -> 0.090
- Increase "y-recoil": 0.820 -> 0.650
Glock
- Less "AimError Burst": 2.2 -> 1.8
- Increase "random AimError": 0.80 -> 0.90
- Higher burst RPM: 815 -> 830
- Decrease "x-recoil": 0.100 -> 0.090
- Increase "y-recoil": 0.760 -> 0.670
- Slower "Recoil Interpolate Speed": 65 -> 60
590A1
- Slightly more damage for hitting long distance shots
M16
Maps
MAP-Thunderball
- Adding police radio sounds to police cars
- New landscape
- Fix graffity
- More lighting on Sf base
- Some little sound volume polish
MAP-Escape
- Fix Wall bug on midleehouse stair
- Adding graffity
- Trickjump a little harder on high roof
- More roughness on coilwire surface
- Increase the lighting on some spots
- Some little changes on mid-way
MAP-Arena-Shaolin
- New lighting: edited sky(light), less shadow bugs, better visibility, a bit more FPS
MAP-RapidWaters
- Repositioned some spawn points for better balance (buffed SF spawns, but also T spawns in another way, feedback appreciated)
- Easier jump from boxes to highbridge spot in T Base
- Nade from highbridge T side to SF side not possible anymore (closed gap)