Released
Aug 16, 2024
Platforms
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Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.1.0 Darkest Depths - OUT NOW

    Well, we made it folks. 1.1.0 Darkest Depths is live on the main branch. Before I jump into what is in the new version, I'd like to take time to thank the beta testers for their help slogging through ~17 beta versions. Getting this version out would have been so much more difficu

  2. Developer post

    Beta 17 is Live! Final Beta update?

    Beta 17 is up! As of now, it is the production candidate for the build going live tomorrow. It is mostly comprised of tuning changes based on feedback from the weekend. I focused on things that would be easy wins to avoid breaking anything. The rest of the feedback notes will be

  3. Developer post

    1.1.0 Beta 16 is LIVE!

    Beta 16 is LIVE! This one is a small tuning and bugs patch but I did manage to add new portraits for our bat-turtle folk, the Tomek. Here are the notes: Changed summon SFX for Void Imp and Void Woken. Increased chances of Cave Mips spawning ore. Chicken eggs can now be hatched by

  4. Developer post

    1.1.0 Beta 15 Is Live! Fixes+Tuning

    Evening, folks! Beta 15 is up! Lots of little fixes and tunings based on player feedback in this one. I appreciate everyone giving their thoughts on the experience. It helps me a bunch! You should now see priority, rotate, and lock toolbar buttons again. Let me know if you see an

  5. Developer post

    Beta 14 Is Live! Bugs. Killed.

    Howdy friends, Beta 14 (shh yes I skipped 13) is live! This one is a fairly bug fixing focused patch. However, I did put in some time to add back in the tracking of stats on the top HUD. You can track rooms (from the room designation list), items, factions, and races. I also did

  6. Developer post

    Beta 12 Is Live! More Tomek content.

    Hey everyone! Beta 12 is now live. Added a few things to fill out the Tomek a bit more. They should not have an okay gameplay loop. I've created their own hunger/starving system hollowgut/crackbone fever to differentiate them from the other races. This will also help fix the issu

  7. Developer post

    Beta 11 Is Live! Small Fixes and Tuning

    Hey folks! Real quick patch today. Some folks had reported a couple more issues with a few things that I wanted to address before going into the weekend. Here are the notes for those: Eat/Drink jobs set to priority 4 for the default first stockpile room. Tuned the first settler w

  8. Developer post

    1.1.0 Beta 10 Is Live!

    Hey everyone, Beta 10 is up! Tons of little bugs fixed in this one. I improved the room job responsiveness to when requirements change but I'm still noticing the rare time it doesn't update for locations. Overall it should be a lot better, but I will continue to hunt down little

  9. Developer post

    1.1.0 Beta 9 Is Live! More Bug fixes and small tuning.

    Hey guys 1.1.0 Beta 9 is live! Also, I snuck beta 8 in last night which was a small hotfix patch. Some good fixes in this one. Thank you to those sending me logs and save files to help find the issues. Much appreciated! Ctrl+input now applies all to permissions lists. Bug: Manual

  10. Developer post

    1.1.0 Beta 7 Is Live! Fixes, Kingdom Level Bonuses

    Big focus on room jobs for this one. I'm still tracking down a couple bugs related to some jobs not queuing properly. One that I encountered this with a lot was for capturing entities at the hunting grounds. Should have a fix for the next patch. I now show the room overlay with a

  11. Developer post

    1.1.0 Beta 6 Is Live! New SFX, Fixes, Tuning

    Hey friends, Beta 6 is up! Tuned void-type blueprint skill requirement from 25 to 15. Added sfx for Machix. Added sfx for Void Woken. Lowered volume levels for some sfx. Bug: More upside down sprites for season transitions. Machix now start with a cold resist buff. Double-clickin

  12. Developer post

    1.1.0 Beta 5 Is Live! Imp Den, Ardyn Home+Somnic Pool

    Big Ancient and Ardyn focus for this one. Added some new rooms for both races to help with some annoying entity management stuff. Still lots to tune and add for them (as well as pretty much every race). But, hopefully, these are easier to get up and running. Also did some work on

  13. Developer post

    1.1.0 Beta 4 Is Live! Room Tuning Focus

    Hey gang! Beta 4 is up! (Beta 3 was a sneaky hotfix for a load bug) I think these changes will have a big impact on the fun. Players can now add custom occupant groups to any room in addition to the default ones. Stockpiles now come with eat and drink jobs that can be enabled. Th

  14. Developer post

    1.1.0 Beta 2 Hotfixes Are Live

    Hey folks! So far the beta testing is going really well. I've been getting amazing feedback. As expected, when first going live with a beta, there are plenty of bugs and issues to address. Without player feedback this would be quite the challenge. So thanks to everyone that has b

  15. Developer post

    BETA: 1.1.0 - Darkest Depths Is Live

    Hey friends! Moments ago, I finished uploading the new version, 1.1.0 Darkest Depths, to the steam beta branch. For those of you that want to help find bugs, provide feedback for tuning, or just poke around, please check it out. Fair warning, as this is a beta, there are going to

  16. Developer post

    1.1.0 'Darkest Depths' Dev Log - The Tomek!

    Hey everyone! You guys have been waiting so patiently for the next update and I appreciate it. It is very close to being ready for beta. I'm looking to get it out there for April. This update is huge and I'm doing my best to make sure everything works well. Thanks for waiting. Yo

  17. Developer post

    50% Winter Sale & Dec Dev Log

    Hey friends! The steam winter sale is here and I wanted to post a sneak peak of what I've been working on for the last little bit. I'm excited about the new content and improvements going into the game, and I'm planning to have them out in beta in the next week. I'll detail every

  18. Developer post

    1.0.38.4 - Codex, Cooking, and Content

    Hey everyone! I know it has taken altogether too long to get a new update out and I appreciate you patiently waiting. This update focuses on improving stability and polish across nearly every part of the game. You’ll find dozens of bug fixes alongside performance improvements and

  19. Developer post

    More Hotfixes and Tuning

    Hey friends Here's a small update focused on fixes and tuning. In the last version, fixing the scenario activation bug accidentally unleashed a flood of raids. This update pulls that back significantly to avoid overwhelming players. I've also fixed the settings menu option to pro

  20. Developer post

    Hotfixes and Tuning

    Hey folks! Nothing too exciting here. Just a small update with some fixes and small changes. Here are the notes: 🐛Bug Fixes: A pretty severe performance issue related to spotlights. I completely missed this and am glad I noticed it by accident. Fix will greatly reduce CPU load w