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1.1.0 Beta 6 Is Live! New SFX, Fixes, Tuning

Hey friends, Beta 6 is up!

  • [x] Tuned void-type blueprint skill requirement from 25 to 15.

  • [x] Added sfx for Machix.

  • [x] Added sfx for Void Woken.

  • [x] Lowered volume levels for some sfx.

  • [x] Bug: More upside down sprites for season transitions.

  • [x] Machix now start with a cold resist buff.

  • [x] Double-clicking rooms from the designation menu or the room location will now open the production window for the room. Thanks Mr Falaf for the suggestion there.

  • [x] Reduced toughness of the stone vein.

  • [x] Bug: Several ingot blueprints had required items disabled in the room job settings.

  • [x] Added condition to room job requirement list.

  • [x] Bug: Some “Path Not Found” notifications would point to 0,0,0.

  • [x] Bug: Entities would start doing a job from afar (usually their bed) after sleeping.

  • [x] Bug: Entities would play the sleep animation for a frame or two after sleeping and at the start of a job.

  • [x] Bug: Room occupants weren’t saving correctly which would result in owners switch rooms on game load.

  • [x] Added tilling to Arboretum.

  • [x] Nation settlement population simulation should now properly be capped by max population.

Several folks mentioned how when you get lots of items the room jobs really slow down. I am currently focused on improving that. Thanks everyone for your help finding bugs and improving the game. Hoope you all have a great weekend!